1 00:00:00,000 --> 00:00:01,942 - [Instructor] What does distance mean? 2 00:00:01,942 --> 00:00:04,207 In physics, distance is the total length traveled 3 00:00:04,207 --> 00:00:05,319 for a particular trip. 4 00:00:05,319 --> 00:00:07,729 In other words, if an object went forward then backward 5 00:00:07,729 --> 00:00:10,286 then forward again, to find the total distance traveled 6 00:00:10,286 --> 00:00:13,136 you would take this positive path length add it 7 00:00:13,136 --> 00:00:14,638 to this positive path length 8 00:00:14,638 --> 00:00:17,353 and then add this positive path length which would give you 9 00:00:17,353 --> 00:00:19,110 the total distance traveled. 10 00:00:19,110 --> 00:00:21,035 That's why a formula for distance can be thought of 11 00:00:21,035 --> 00:00:21,868 as the summation of all the individual 12 00:00:21,868 --> 00:00:24,509 positive path lengths. 13 00:00:24,509 --> 00:00:27,036 The units for distance are meters, it is not a vector, 14 00:00:27,036 --> 00:00:31,203 and its always positive or zero, it can never be negative. 15 00:00:31,203 --> 00:00:33,481 What's an example problem for distance look like? 16 00:00:33,481 --> 00:00:35,336 Let's say you have this graph and the question was 17 00:00:35,336 --> 00:00:37,735 what's the distance traveled for the object in the graph 18 00:00:37,735 --> 00:00:39,745 between zero and six seconds. 19 00:00:39,745 --> 00:00:41,230 So between zero and two seconds, 20 00:00:41,230 --> 00:00:43,415 the object moved forward four meters. 21 00:00:43,415 --> 00:00:45,115 Between two and four seconds, 22 00:00:45,115 --> 00:00:46,822 the object moved backward four meters. 23 00:00:46,822 --> 00:00:48,401 Between four and six seconds, 24 00:00:48,401 --> 00:00:50,666 the object moved backward another four meters 25 00:00:50,666 --> 00:00:52,922 which means the total distance would be four meters 26 00:00:52,922 --> 00:00:55,550 plus four meters plus four meters which would give you 27 00:00:55,550 --> 00:00:58,102 12 meters of distance traveled. 28 00:00:58,102 --> 00:01:00,248 What does displacement mean? 29 00:01:00,248 --> 00:01:02,443 In physics, displacement is the difference in position. 30 00:01:02,443 --> 00:01:05,792 If an object forward then backward then forward again, 31 00:01:05,792 --> 00:01:08,355 the displacement could be represented with an arrow 32 00:01:08,355 --> 00:01:10,450 that points from the initial position all the way 33 00:01:10,450 --> 00:01:11,913 to the final position. 34 00:01:11,913 --> 00:01:14,030 That's why a formula for displacement could be thought of 35 00:01:14,030 --> 00:01:16,887 as the final position minus the initial position. 36 00:01:16,887 --> 00:01:19,697 This delta here represents the change in 37 00:01:19,697 --> 00:01:21,202 which means final minus initial. 38 00:01:21,202 --> 00:01:23,068 The SI units for displacement are meters. 39 00:01:23,068 --> 00:01:25,917 It's a vector which means if the displacement is leftward 40 00:01:25,917 --> 00:01:28,425 or downward the displacement can be negative. 41 00:01:28,425 --> 00:01:29,901 In other words, if you end up further left 42 00:01:29,901 --> 00:01:31,068 from where you started, 43 00:01:31,068 --> 00:01:33,503 your horizontal displacement's negative, 44 00:01:33,503 --> 00:01:35,593 and if you end up further down from where you started 45 00:01:35,593 --> 00:01:37,342 your vertical displacement is negative. 46 00:01:37,342 --> 00:01:39,256 What's an example problem fro displacement look like? 47 00:01:39,256 --> 00:01:41,007 If you were given this graph and you were asked 48 00:01:41,007 --> 00:01:42,778 to find the displacement of the object 49 00:01:42,778 --> 00:01:44,377 between zero and six seconds, you wouldn't care 50 00:01:44,377 --> 00:01:46,273 that the object moved forward and backward 51 00:01:46,273 --> 00:01:47,717 and changed directions. 52 00:01:47,717 --> 00:01:49,525 All that you would focus on is that the initial position 53 00:01:49,525 --> 00:01:52,478 was zero, the final position at six seconds 54 00:01:52,478 --> 00:01:53,670 was negative four. 55 00:01:53,670 --> 00:01:56,863 That means the displacement was negative four meters 56 00:01:56,863 --> 00:02:00,272 since you ended four meters behind where you started. 57 00:02:00,272 --> 00:02:01,857 What does speed mean? 58 00:02:01,857 --> 00:02:04,139 Speed is a way to measure how fast something's moving. 59 00:02:04,139 --> 00:02:05,744 It's a scalar. 60 00:02:05,744 --> 00:02:08,020 For our purposes is really just another way 61 00:02:08,020 --> 00:02:09,784 of saying not a vector. 62 00:02:09,785 --> 00:02:12,439 Speed is defined to be the distance per time. 63 00:02:12,439 --> 00:02:14,977 You could define average speed as the distance per time 64 00:02:14,977 --> 00:02:16,503 over a large time interval, 65 00:02:16,503 --> 00:02:18,489 or you could define instantaneous speed 66 00:02:18,489 --> 00:02:19,977 as the rate of distance per time 67 00:02:19,977 --> 00:02:21,769 at a particular moment in time. 68 00:02:21,769 --> 00:02:24,384 In other words, if an object is taking a long winding path, 69 00:02:24,384 --> 00:02:26,786 you could find the average speed for the entire trip 70 00:02:26,786 --> 00:02:29,169 by taking the total distance for the entire trip 71 00:02:29,169 --> 00:02:32,296 and dividing by the time it took to travel that distance, 72 00:02:32,296 --> 00:02:34,624 or to determine the instantaneous speed, 73 00:02:34,624 --> 00:02:36,730 you could look at an infinitesimally small distance 74 00:02:36,730 --> 00:02:39,163 and divide by the time it took to travel 75 00:02:39,163 --> 00:02:41,228 that infinitesimally small distance. 76 00:02:41,228 --> 00:02:43,365 The units for speed are meters per second. 77 00:02:43,365 --> 00:02:47,168 It is not a vector, and speed can only be positive or zero. 78 00:02:47,168 --> 00:02:49,301 Speed can never be negative. 79 00:02:49,301 --> 00:02:51,303 What's an example problem for speed look like? 80 00:02:51,303 --> 00:02:52,752 If you had this graph and you wanted 81 00:02:52,752 --> 00:02:55,223 to determine the average speed between zero and six seconds, 82 00:02:55,223 --> 00:02:57,126 you'd have to remember that average speed 83 00:02:57,126 --> 00:02:58,950 is the distance per time. 84 00:02:58,950 --> 00:03:01,206 The distance between zero and six seconds would be 85 00:03:01,206 --> 00:03:05,049 four meters plus four meters plus another four meters 86 00:03:05,049 --> 00:03:07,377 would be 12 meters of distance, and the time it took 87 00:03:07,377 --> 00:03:09,965 to travel that 12 meters of distance was six seconds 88 00:03:09,965 --> 00:03:13,394 which gives us an average speed of two meters per second. 89 00:03:13,394 --> 00:03:14,874 What does velocity mean? 90 00:03:14,874 --> 00:03:16,584 Velocity's another way to determine 91 00:03:16,584 --> 00:03:17,791 how fast something's moving, 92 00:03:17,791 --> 00:03:20,152 but this one's a vector which means velocity 93 00:03:20,152 --> 00:03:22,150 can be positive or negative. 94 00:03:22,150 --> 00:03:25,710 Velocity's defined to be the displacement per time. 95 00:03:25,710 --> 00:03:27,459 You could define the average velocity 96 00:03:27,459 --> 00:03:29,019 as the displacement per time 97 00:03:29,019 --> 00:03:30,881 over a large time interval, or you could define 98 00:03:30,881 --> 00:03:33,553 the instantaneous velocity as the rate of displacement 99 00:03:33,553 --> 00:03:35,871 per time at a particular moment in time. 100 00:03:35,871 --> 00:03:38,652 In other words, if an object took a long winding path 101 00:03:38,652 --> 00:03:40,652 and you wanted to determine the average velocity 102 00:03:40,652 --> 00:03:43,133 for the entire trip, you would take the displacement 103 00:03:43,133 --> 00:03:45,351 for the entire trip and divide by the time it took 104 00:03:45,351 --> 00:03:46,503 for that displacement, 105 00:03:46,503 --> 00:03:48,360 or if you wanted the instantaneous velocity 106 00:03:48,360 --> 00:03:50,163 at a particular moment, you would take 107 00:03:50,163 --> 00:03:52,431 an infinitesimal displacement at that moment 108 00:03:52,431 --> 00:03:55,103 and divide by the time it took for that displacement. 109 00:03:55,103 --> 00:03:56,978 The units of velocity are meters per second, 110 00:03:56,978 --> 00:03:58,279 and it is a vector. 111 00:03:58,279 --> 00:03:59,734 That means it can be negative. 112 00:03:59,734 --> 00:04:02,437 If the velocity is directed leftward or downward, 113 00:04:02,437 --> 00:04:05,725 we typically consider the velocity to be a negative value. 114 00:04:05,725 --> 00:04:07,778 What's an example problem for velocity look like? 115 00:04:07,778 --> 00:04:09,042 If you have this graph and you wanted 116 00:04:09,042 --> 00:04:11,240 to determine the average velocity of the object 117 00:04:11,240 --> 00:04:13,483 between zero and six seconds, you'd have to remember 118 00:04:13,483 --> 00:04:16,036 that average velocity is the displacement per time. 119 00:04:16,036 --> 00:04:19,003 Since the object starts at zero meters and ends 120 00:04:19,004 --> 00:04:22,382 at six seconds at negative four meters, the displacement 121 00:04:22,382 --> 00:04:24,965 is negative four and the time it took to travel 122 00:04:24,965 --> 00:04:27,135 that displacement was six seconds which gives 123 00:04:27,135 --> 00:04:28,113 us an average velocity 124 00:04:28,113 --> 00:04:30,579 of negative two-thirds meters per second 125 00:04:30,579 --> 00:04:32,825 for the time interval between zero and six. 126 00:04:32,825 --> 00:04:34,545 What does acceleration mean? 127 00:04:34,545 --> 00:04:37,138 Acceleration is the rate at which velocity changes. 128 00:04:37,138 --> 00:04:39,369 You could change your velocity by speeding up, 129 00:04:39,369 --> 00:04:42,886 slowing down, or by changing directions by turning. 130 00:04:42,886 --> 00:04:45,797 It's good to remember that the acceleration of an object 131 00:04:45,797 --> 00:04:48,130 always points in the same direction as the net force 132 00:04:48,130 --> 00:04:49,247 on that object. 133 00:04:49,247 --> 00:04:51,197 In other words, if you had a ball that had 134 00:04:51,197 --> 00:04:54,070 an initial velocity v i to the right and the ball speeds 135 00:04:54,070 --> 00:04:56,592 up to a larger v final to the right, 136 00:04:56,592 --> 00:04:58,650 there must have been acceleration since the velocity changed 137 00:04:58,650 --> 00:05:01,400 and since acceleration always points in the direction 138 00:05:01,400 --> 00:05:04,793 of the change in velocity since this object gained velocity 139 00:05:04,793 --> 00:05:07,310 to the right the acceleration points to the right 140 00:05:07,310 --> 00:05:09,809 which also means there must have been a net force 141 00:05:09,809 --> 00:05:12,457 on this ball to the right as well. 142 00:05:12,457 --> 00:05:15,406 The formula for acceleration is the change in velocity 143 00:05:15,406 --> 00:05:17,972 over the time it took for that velocity to change. 144 00:05:17,972 --> 00:05:20,211 Since delta means final minus initial, 145 00:05:20,211 --> 00:05:22,002 you could write this as the final velocity 146 00:05:22,002 --> 00:05:25,134 minus the initial velocity over the time it took 147 00:05:25,134 --> 00:05:26,698 for that velocity to change. 148 00:05:26,698 --> 00:05:29,364 The units of acceleration are meters per second squared 149 00:05:29,364 --> 00:05:32,236 since acceleration's telling you how many meters per second 150 00:05:32,236 --> 00:05:35,213 the velocity is changing by per second. 151 00:05:35,213 --> 00:05:38,327 Acceleration is a vector which means it can be negative 152 00:05:38,327 --> 00:05:41,270 if the acceleration points left or down. 153 00:05:41,270 --> 00:05:42,840 We typically consider that acceleration 154 00:05:42,840 --> 00:05:44,595 to have a negative value. 155 00:05:44,595 --> 00:05:46,984 What's an example problem for acceleration look like? 156 00:05:46,984 --> 00:05:49,032 Let's determine the two cases where the acceleration 157 00:05:49,032 --> 00:05:51,436 of this ball points to the right. 158 00:05:51,436 --> 00:05:53,758 If a ball's moving to the right and it's slowing down, 159 00:05:53,758 --> 00:05:57,464 there's gotta be a net force to the left that slows it down. 160 00:05:57,464 --> 00:06:00,370 If the net force points to the left, the acceleration 161 00:06:00,370 --> 00:06:02,575 also points to the left 'cause the net force 162 00:06:02,575 --> 00:06:04,981 and the acceleration always point in the same direction. 163 00:06:04,981 --> 00:06:07,515 If a ball's moving to the right and it's speeding up, 164 00:06:07,515 --> 00:06:10,194 there's gotta be a net force to the right that's speeding 165 00:06:10,194 --> 00:06:12,829 it up that also means the acceleration points 166 00:06:12,829 --> 00:06:14,124 to the right as well. 167 00:06:14,124 --> 00:06:16,139 If the ball's moving leftward and it's slowing down, 168 00:06:16,139 --> 00:06:19,542 there's gotta be a net force to the right slowing it down 169 00:06:19,542 --> 00:06:22,404 which means the acceleration also points to the right. 170 00:06:22,404 --> 00:06:24,819 If a ball's moving leftward and it's speeding up, 171 00:06:24,819 --> 00:06:26,600 there's gotta be a net force to the left 172 00:06:26,600 --> 00:06:29,194 speeding the ball up which means the acceleration 173 00:06:29,194 --> 00:06:30,723 also points to the left. 174 00:06:30,723 --> 00:06:32,712 Since acceleration is always pointing in the same direction 175 00:06:32,712 --> 00:06:36,433 as the net force, we can see that B and C are the two cases 176 00:06:36,433 --> 00:06:39,284 where acceleration points to the right. 177 00:06:39,284 --> 00:06:42,018 How do you interpret a position versus time graph? 178 00:06:42,018 --> 00:06:44,912 Well the value of the graph is giving you the position X. 179 00:06:44,912 --> 00:06:47,781 In other words, at some time t, if you measure the value 180 00:06:47,781 --> 00:06:51,545 of the graph on the vertical axis that value is giving 181 00:06:51,545 --> 00:06:53,811 you the position at that time t. 182 00:06:53,811 --> 00:06:56,161 Why do we care about position versus time graphs? 183 00:06:56,161 --> 00:06:58,022 One reason we care is that the slope 184 00:06:58,022 --> 00:06:59,912 is gonna equal the velocity of the object. 185 00:06:59,912 --> 00:07:02,943 If you can determine the slope, you can find the velocity. 186 00:07:02,943 --> 00:07:04,446 How do you find the slope? 187 00:07:04,446 --> 00:07:07,053 You find the region you want to determine the slope in 188 00:07:07,053 --> 00:07:09,559 and then you take the rise over the run which is 189 00:07:09,559 --> 00:07:12,667 the change in x over the change in time for that portion 190 00:07:12,667 --> 00:07:13,592 of the graph. 191 00:07:13,592 --> 00:07:16,654 Since the rise over run here is displacement per time, 192 00:07:16,654 --> 00:07:18,737 the slope is equal to the velocity. 193 00:07:18,737 --> 00:07:21,871 Also you can tell if there's acceleration on a position 194 00:07:21,871 --> 00:07:23,446 versus time graph depending on 195 00:07:23,446 --> 00:07:24,967 whether there's curvature or not. 196 00:07:24,967 --> 00:07:26,813 Curvature that looks like a smiley face 197 00:07:26,813 --> 00:07:28,851 represents positive acceleration. 198 00:07:28,851 --> 00:07:30,695 Curvature that looks like a frowny face 199 00:07:30,695 --> 00:07:32,497 represents negative acceleration. 200 00:07:32,497 --> 00:07:35,663 Graphs that have constant slope would have constant velocity 201 00:07:35,663 --> 00:07:38,018 and zero acceleration. 202 00:07:38,018 --> 00:07:40,212 What would an example problem with position 203 00:07:40,212 --> 00:07:41,725 versus time graphs look like? 204 00:07:41,725 --> 00:07:43,258 Let's say we have this graph and we wanted 205 00:07:43,258 --> 00:07:45,969 to determine the instantaneous velocity at seven seconds. 206 00:07:45,969 --> 00:07:47,934 We locate seven seconds. 207 00:07:47,934 --> 00:07:49,417 To find the velocity in this region, 208 00:07:49,417 --> 00:07:51,347 we'll just find the slope in this region. 209 00:07:51,347 --> 00:07:54,151 Since the slope is constant, we can find the slope 210 00:07:54,151 --> 00:07:56,453 between any two points in this region 211 00:07:56,453 --> 00:07:58,259 choosing six seconds and eight seconds 212 00:07:58,259 --> 00:07:59,917 will be the most convenient. 213 00:07:59,917 --> 00:08:01,376 We'll use rise over run. 214 00:08:01,376 --> 00:08:03,433 The rise in this case would be the change in position. 215 00:08:03,433 --> 00:08:05,578 The run would be the change in time. 216 00:08:05,578 --> 00:08:08,229 Since between six seconds and eight seconds, 217 00:08:08,229 --> 00:08:10,725 the graph drops by four meters the displacement 218 00:08:10,725 --> 00:08:12,532 would be negative four meters. 219 00:08:12,532 --> 00:08:14,903 The time it took for that to happen i.e. the run 220 00:08:14,903 --> 00:08:16,093 would be two seconds. 221 00:08:16,093 --> 00:08:18,925 Since the slope in this region is negative two meters 222 00:08:18,925 --> 00:08:22,457 per second that also equals the velocity in this region. 223 00:08:22,457 --> 00:08:25,827 How do you interpret a velocity versus time graph? 224 00:08:25,827 --> 00:08:27,929 Well, the first thing you need to know is that the value 225 00:08:27,929 --> 00:08:30,639 of the graph on the vertical axis is giving you the value 226 00:08:30,639 --> 00:08:33,832 of the velocity at that particular moment in time. 227 00:08:33,832 --> 00:08:36,293 Why do we care about velocity versus time graphs? 228 00:08:36,294 --> 00:08:38,799 One reason we care is that the value of the slope 229 00:08:38,799 --> 00:08:41,150 at any given moment is gonna be equal to the acceleration 230 00:08:41,150 --> 00:08:43,496 of the object at that moment. 231 00:08:43,496 --> 00:08:45,090 You find the slope using the definition 232 00:08:45,090 --> 00:08:46,550 which is rise over run. 233 00:08:46,550 --> 00:08:48,983 In this case, the rise is gonna be the change in v. 234 00:08:48,983 --> 00:08:51,853 The run is gonna be the change in t and since the change 235 00:08:51,853 --> 00:08:54,139 in velocity over the change in time is the definition 236 00:08:54,139 --> 00:08:57,185 of acceleration, the slope on a velocity graph 237 00:08:57,185 --> 00:08:59,257 is equal to the acceleration. 238 00:08:59,257 --> 00:09:03,099 Also the area under any particular section of the graph 239 00:09:03,099 --> 00:09:06,582 between two times is gonna equal the displacement 240 00:09:06,582 --> 00:09:08,949 of the object between those two times. 241 00:09:08,949 --> 00:09:11,746 What would an example problem involving velocity 242 00:09:11,746 --> 00:09:13,245 versus time graphs look like? 243 00:09:13,245 --> 00:09:14,774 Say you had this graph and you wanted to determine 244 00:09:14,774 --> 00:09:17,124 the acceleration of the object at two seconds. 245 00:09:17,124 --> 00:09:19,339 The acceleration is gonna be equal to the slope 246 00:09:19,339 --> 00:09:21,591 at two seconds, so we need to find the slope 247 00:09:21,591 --> 00:09:22,673 in this region. 248 00:09:22,673 --> 00:09:24,874 Since the slope is constant, we can find the slope 249 00:09:24,874 --> 00:09:28,126 between any two points between zero and four seconds. 250 00:09:28,126 --> 00:09:30,350 I'm just gonna pick zero seconds and four seconds 251 00:09:30,350 --> 00:09:32,728 because they're convenient, and we'll find the slope 252 00:09:32,728 --> 00:09:34,466 which is always the rise over the run. 253 00:09:34,466 --> 00:09:37,021 The rise in this case is the change in velocity. 254 00:09:37,021 --> 00:09:38,655 The run is the change in time. 255 00:09:38,655 --> 00:09:40,898 The change in velocity between zero seconds 256 00:09:40,898 --> 00:09:44,589 and four seconds would be negative 60 meters per second. 257 00:09:44,589 --> 00:09:47,018 The change in time between zero and four seconds 258 00:09:47,018 --> 00:09:49,183 would be four seconds. 259 00:09:49,183 --> 00:09:52,181 This gives us slope of negative 15 meters per second squared 260 00:09:52,181 --> 00:09:55,383 which is also the acceleration in that time period. 261 00:09:55,383 --> 00:09:57,915 If we wanted to determine the displacement of the object 262 00:09:57,915 --> 00:10:00,389 between four and six seconds, we can determine the area 263 00:10:00,389 --> 00:10:02,951 under the graph between four and six seconds, 264 00:10:02,951 --> 00:10:05,724 the area under a rectangle is gonna be equal to the height 265 00:10:05,724 --> 00:10:07,348 times the width. 266 00:10:07,348 --> 00:10:10,247 The height in this case is gonna be equal to negative 30 267 00:10:10,247 --> 00:10:13,200 and the width in this case is gonna be equal to two seconds 268 00:10:13,200 --> 00:10:16,163 which gives us an area of negative 60 meters 269 00:10:16,163 --> 00:10:18,547 which means the displacement between four and six seconds 270 00:10:18,547 --> 00:10:20,364 was negative 60 meters. 271 00:10:20,364 --> 00:10:23,614 How do you interpret an acceleration versus time graph? 272 00:10:23,614 --> 00:10:26,328 Well the value of the vertical axis 273 00:10:26,328 --> 00:10:27,579 is gonna give you the acceleration. 274 00:10:27,579 --> 00:10:29,788 So if you read the graph at a particular moment in time, 275 00:10:29,788 --> 00:10:32,023 the value of that vertical axis is giving 276 00:10:32,023 --> 00:10:35,225 you the acceleration of the object at that moment in time. 277 00:10:35,225 --> 00:10:37,994 The slope in this case is gonna be equal to the jerk 278 00:10:37,994 --> 00:10:40,012 which really isn't asked about all that much, 279 00:10:40,012 --> 00:10:42,434 but you do need to know that the change in velocity 280 00:10:42,434 --> 00:10:45,994 is gonna be represented by the area under this graph. 281 00:10:45,994 --> 00:10:48,431 If you can find the area under the graph between two times, 282 00:10:48,431 --> 00:10:51,110 that area is gonna equal the change in velocity 283 00:10:51,110 --> 00:10:54,808 experienced by that object between those two times. 284 00:10:54,808 --> 00:10:56,577 What would an example problem involving 285 00:10:56,577 --> 00:10:59,176 acceleration versus time graphs look like? 286 00:10:59,176 --> 00:11:01,774 Let's say an object started from rest at t equals zero, 287 00:11:01,774 --> 00:11:04,391 and you want to determine what this acceleration graph 288 00:11:04,391 --> 00:11:06,537 what the velocity was at six seconds. 289 00:11:06,537 --> 00:11:09,022 We know that the area is gonna represent the change 290 00:11:09,022 --> 00:11:09,970 in velocity. 291 00:11:09,970 --> 00:11:12,062 Since I'm going from zero seconds to six seconds, 292 00:11:12,062 --> 00:11:14,789 I want to determine the area under the graph 293 00:11:14,789 --> 00:11:17,649 between zero and six seconds this first area 294 00:11:17,649 --> 00:11:18,998 would be a positive area. 295 00:11:18,998 --> 00:11:21,327 This second area would be a negative area. 296 00:11:21,327 --> 00:11:23,668 This third area would also be a negative area. 297 00:11:23,668 --> 00:11:26,601 Note that this first triangular area will cancel 298 00:11:26,601 --> 00:11:28,559 with this second triangular area. 299 00:11:28,559 --> 00:11:31,072 Since one is positive and the other is equally negative. 300 00:11:31,072 --> 00:11:33,196 The only important area in this case is gonna be 301 00:11:33,196 --> 00:11:36,216 this rectangle which the height is negative 10 302 00:11:36,216 --> 00:11:38,589 and the width is two seconds which gives us 303 00:11:38,589 --> 00:11:41,544 negative 20 meters per second for the area. 304 00:11:41,544 --> 00:11:44,064 That's also gonna equal the change in velocity. 305 00:11:44,064 --> 00:11:47,564 Now since the object started from rest at t equals zero 306 00:11:47,564 --> 00:11:51,034 and it changed its velocity by negative 20, 307 00:11:51,034 --> 00:11:53,669 the final velocity at six seconds is gonna equal 308 00:11:53,669 --> 00:11:55,895 negative 20 meters per second. 309 00:11:55,895 --> 00:11:57,673 What are the kinematic formulas? 310 00:11:57,673 --> 00:12:00,084 The kinematic formulas are formulas 311 00:12:00,084 --> 00:12:02,071 that relate the five kinematic variables. 312 00:12:02,071 --> 00:12:04,830 Those variables are displacement, initial velocity, 313 00:12:04,830 --> 00:12:07,957 final velocity, acceleration, and time, 314 00:12:07,957 --> 00:12:10,345 but these kinematic formulas only give true relationships 315 00:12:10,345 --> 00:12:13,069 if the acceleration is constant. 316 00:12:13,069 --> 00:12:16,070 These three kinematic formulas are given on the AP test, 317 00:12:16,070 --> 00:12:18,115 but this last one is not. 318 00:12:18,115 --> 00:12:20,496 One way to remember this formula is that the left hand side 319 00:12:20,496 --> 00:12:23,528 is v final plus v initial over two which is the average 320 00:12:23,528 --> 00:12:26,839 of the velocities, and the right hand side 321 00:12:26,839 --> 00:12:28,754 is displacement per time which is the definition 322 00:12:28,754 --> 00:12:31,480 of average velocity so it says that the average 323 00:12:31,480 --> 00:12:35,533 of the velocities is equal to the average velocity. 324 00:12:35,533 --> 00:12:37,698 In other words, during some motion it'll 325 00:12:37,698 --> 00:12:40,001 take a certain time t for an object to change its velocity 326 00:12:40,001 --> 00:12:43,079 from v initial to v final, and during that time 327 00:12:43,079 --> 00:12:46,123 the object will have a certain acceleration and displacement 328 00:12:46,123 --> 00:12:48,643 which will all be related by these formulas 329 00:12:48,643 --> 00:12:51,110 if that acceleration is constant. 330 00:12:51,110 --> 00:12:52,342 What would an example problem 331 00:12:52,342 --> 00:12:54,057 involving kinematic formulas look like? 332 00:12:54,057 --> 00:12:56,633 Let's say a confused chipmunk started from rest 333 00:12:56,633 --> 00:13:00,110 and sped up with constant acceleration for three seconds 334 00:13:00,110 --> 00:13:02,213 traveling nine meters in the process, 335 00:13:02,213 --> 00:13:04,558 we could figure out the acceleration of the chipmunk 336 00:13:04,558 --> 00:13:06,513 using the second kinematic formula. 337 00:13:06,513 --> 00:13:08,636 The displacement would be nine meters. 338 00:13:08,636 --> 00:13:11,538 The initial velocity would be zero since the chipmunk 339 00:13:11,538 --> 00:13:12,985 started from rest. 340 00:13:12,985 --> 00:13:14,527 The acceleration is the unknown, 341 00:13:14,527 --> 00:13:17,311 and the time was three seconds which solving 342 00:13:17,311 --> 00:13:20,589 for the acceleration gives us two meters per second squared. 343 00:13:20,589 --> 00:13:22,990 We could also solve for the final speed of the chipmunk 344 00:13:22,990 --> 00:13:24,706 using the first kinematic formula. 345 00:13:24,706 --> 00:13:27,042 The final speed would be our unknown. 346 00:13:27,042 --> 00:13:28,911 The initial speed is still zero. 347 00:13:28,911 --> 00:13:30,803 We know the acceleration is two, 348 00:13:30,803 --> 00:13:33,745 and the time was three seconds which gives a final velocity 349 00:13:33,745 --> 00:13:35,718 of six meters per second. 350 00:13:35,718 --> 00:13:37,298 The reason we could use these formulas 351 00:13:37,298 --> 00:13:40,495 is because we knew the acceleration was constant. 352 00:13:40,495 --> 00:13:43,056 A freely falling or flying object is any object 353 00:13:43,056 --> 00:13:45,160 that has been dropped or thrown through the air 354 00:13:45,160 --> 00:13:48,257 that only has the force of gravity acting upon it. 355 00:13:48,257 --> 00:13:50,618 This means we'll typically ignore air resistance 356 00:13:50,618 --> 00:13:52,489 on these objects unless otherwise stated. 357 00:13:52,489 --> 00:13:54,799 We care about these objects because the acceleration 358 00:13:54,799 --> 00:13:57,334 in the vertical direction for all freely falling 359 00:13:57,334 --> 00:13:59,222 and flying objects near the earth 360 00:13:59,222 --> 00:14:01,972 will be negative 9.8 meters per second squared. 361 00:14:01,972 --> 00:14:04,468 Since this acceleration is gonna be constant 362 00:14:04,468 --> 00:14:07,196 we can use the kinematic formulas to describe the motion 363 00:14:07,196 --> 00:14:09,835 of freely flying or falling objects. 364 00:14:09,835 --> 00:14:12,870 We just have to plug negative 9.8 in 365 00:14:12,870 --> 00:14:14,655 for the vertical acceleration. 366 00:14:14,655 --> 00:14:15,488 Watch out for code words. 367 00:14:15,488 --> 00:14:19,262 Dropped is code word for initial velocity is zero. 368 00:14:19,262 --> 00:14:22,361 The final velocity at the maximum height will be zero. 369 00:14:22,361 --> 00:14:24,713 The acceleration due to gravity in the vertical direction 370 00:14:24,713 --> 00:14:26,866 for a freely flying object is always 371 00:14:26,866 --> 00:14:29,096 negative 9.8 meters per seconds squared. 372 00:14:29,096 --> 00:14:29,929 Be careful. 373 00:14:29,929 --> 00:14:32,404 If you analyze the motion of an object flying upward 374 00:14:32,404 --> 00:14:35,283 the velocity gets smaller on the way up 375 00:14:35,283 --> 00:14:37,348 until the velocity is zero at the top. 376 00:14:37,348 --> 00:14:40,528 After which velocity gets more and more negative 377 00:14:40,528 --> 00:14:42,064 on the way down, however, the acceleration 378 00:14:42,064 --> 00:14:46,231 remains a constant 9.8 the entire trip on the way up, 379 00:14:47,332 --> 00:14:50,301 on the way down, and even at the top of the motion 380 00:14:50,301 --> 00:14:52,374 the acceleration and the vertical direction 381 00:14:52,374 --> 00:14:55,617 is still negative 9.8 meters per second squared. 382 00:14:55,617 --> 00:14:57,104 What would an example problem 383 00:14:57,104 --> 00:14:59,237 involving freely flying objects look like? 384 00:14:59,237 --> 00:15:01,772 Let's say a student drops a book from a height h, 385 00:15:01,772 --> 00:15:03,972 and we want to know how long it takes for the book 386 00:15:03,972 --> 00:15:06,561 to hit the ground, but we need to represent it in terms 387 00:15:06,561 --> 00:15:09,225 of given quantities and fundamental constants. 388 00:15:09,225 --> 00:15:10,192 That means we're gonna 389 00:15:10,192 --> 00:15:12,018 have to solve this problem symbolically. 390 00:15:12,018 --> 00:15:14,402 We still use a kinematic formula, but we'll plug 391 00:15:14,402 --> 00:15:17,378 in symbolic values instead of numbers. 392 00:15:17,378 --> 00:15:18,910 Delta y is not gonna be h. 393 00:15:18,910 --> 00:15:21,002 It's gonna be negative h since the book dropped down 394 00:15:21,002 --> 00:15:23,620 which is a negative vertical displacement. 395 00:15:23,620 --> 00:15:24,914 The book was dropped. 396 00:15:24,914 --> 00:15:27,010 That means the initial velocity was zero. 397 00:15:27,010 --> 00:15:29,595 The acceleration due to gravity and the y direction 398 00:15:29,595 --> 00:15:31,859 is negative 9.8, but since we're solving 399 00:15:31,859 --> 00:15:34,144 this problem symbolically, we're not gonna use 400 00:15:34,144 --> 00:15:35,485 an actual number. 401 00:15:35,485 --> 00:15:38,270 We're gonna represent this as negative little g. 402 00:15:38,270 --> 00:15:41,006 What we mean by little g is the magnitude 403 00:15:41,006 --> 00:15:43,914 of the acceleration due to gravity which means little g 404 00:15:43,914 --> 00:15:45,247 is positive 9.8. 405 00:15:46,163 --> 00:15:48,727 Since the acceleration due to gravity is negative 9.8, 406 00:15:48,727 --> 00:15:50,829 we can represent the acceleration due to gravity 407 00:15:50,829 --> 00:15:52,510 as negative g. 408 00:15:52,510 --> 00:15:55,709 Now we can solve for our time and we get the square root 409 00:15:55,709 --> 00:15:58,343 of two h over g which is our symbolic answer 410 00:15:58,343 --> 00:00:00,000 in terms of given quantities and fundamental constants.