1 00:00:00,132 --> 00:00:02,052 - [Voiceover] Now let's apply the formula 2 00:00:02,052 --> 00:00:03,400 we came up with the last video 3 00:00:03,400 --> 00:00:06,929 sometimes known as the Einstein velocity addition formula. 4 00:00:06,929 --> 00:00:09,530 And we'll see that it's a pretty neat thing. 5 00:00:09,530 --> 00:00:12,034 So let's say, so this is once again me floating in space, 6 00:00:12,034 --> 00:00:14,953 my frame of reference is just the s frame of reference, 7 00:00:14,953 --> 00:00:16,392 Let's say my friend over here, 8 00:00:16,392 --> 00:00:18,343 she's flying away from me, her velocity, 9 00:00:18,343 --> 00:00:19,620 let's give it some numbers. 10 00:00:19,620 --> 00:00:21,176 Let's say she's flying away from me 11 00:00:21,176 --> 00:00:23,590 with a velocity of, let's say, 12 00:00:23,590 --> 00:00:27,770 0.7c, so seven tenths of the speed of light 13 00:00:27,770 --> 00:00:29,860 or 70% of the speed of light. 14 00:00:29,860 --> 00:00:32,646 And let's say this third character right over here, 15 00:00:32,646 --> 00:00:34,016 let's say they're flying towards me, 16 00:00:34,016 --> 00:00:38,009 so let me change the direction, the velocity vector. 17 00:00:38,009 --> 00:00:40,517 So let me erase that. 18 00:00:40,517 --> 00:00:41,933 Gee, that doesn't look like a pure black 19 00:00:41,933 --> 00:00:46,229 but it looks fairly erased, so there you go. 20 00:00:46,229 --> 00:00:49,410 And let me give the velocity vector in the other direction. 21 00:00:49,410 --> 00:00:52,538 So the velocity vector, 22 00:00:52,538 --> 00:00:54,548 this character is flying towards me 23 00:00:54,548 --> 00:00:57,490 at let's say, so u is going to be equal to, 24 00:00:57,490 --> 00:00:59,069 so it's flying towards me 25 00:00:59,069 --> 00:01:01,701 x is decreasing with time, 26 00:01:01,701 --> 00:01:03,851 let's say it's negative, 27 00:01:03,851 --> 00:01:06,871 - 0.5c, 28 00:01:06,871 --> 00:01:09,331 so flying towards me at half the speed of light. 29 00:01:09,331 --> 00:01:11,514 And once again, both of these velocities 30 00:01:11,514 --> 00:01:14,417 are given in my frame of reference. 31 00:01:14,417 --> 00:01:16,785 Now if we were in a Newtonian world 32 00:01:16,785 --> 00:01:19,246 or if we used the Galilean transformations, 33 00:01:19,246 --> 00:01:21,568 and this is released as something on your highway. 34 00:01:21,568 --> 00:01:23,890 If I'm on a highway and if I'm going in one direction 35 00:01:23,890 --> 00:01:26,862 at 70 miles an hour, and someone is coming towards me 36 00:01:26,862 --> 00:01:30,554 at 50 miles an hour, it'll look to me 37 00:01:30,554 --> 00:01:33,921 like they are coming towards me at 120 miles per hour. 38 00:01:33,921 --> 00:01:36,057 We would essentially add these two together. 39 00:01:36,057 --> 00:01:37,914 And so, if we were in a Newtonian world, 40 00:01:37,914 --> 00:01:40,608 this person is flying at 0.7c 41 00:01:40,608 --> 00:01:44,207 and this person is flying this way at 0.5c, 42 00:01:44,207 --> 00:01:46,250 you would, in a Newtonian world, say okay 43 00:01:46,250 --> 00:01:48,456 from this point of view it will look like 44 00:01:48,456 --> 00:01:50,476 this blue character is approaching 45 00:01:50,476 --> 00:01:54,041 at 0.7c plus 0.5c 46 00:01:54,041 --> 00:01:56,061 or at 1.2 times the speed of light 47 00:01:56,061 --> 00:01:59,415 which we know violates the laws of the universe. 48 00:01:59,415 --> 00:02:01,876 And that's where this formula is really handy. 49 00:02:01,876 --> 00:02:03,827 Actually let me even make the spaceship point 50 00:02:03,827 --> 00:02:05,847 in this direction just so we don't get confused. 51 00:02:05,847 --> 00:02:09,420 So the spaceship is going 52 00:02:09,420 --> 00:02:11,661 in that direction just like that. 53 00:02:11,661 --> 00:02:13,718 And once again, the magnitude of the velocity 54 00:02:13,718 --> 00:02:15,924 coming towards me is half the speed of light. 55 00:02:15,924 --> 00:02:17,224 I put the negative there to show 56 00:02:17,224 --> 00:02:18,339 that it's coming towards me, 57 00:02:18,339 --> 00:02:22,100 that x is decreasing over time. 58 00:02:22,100 --> 00:02:25,513 Well, lucky for us in the last video, we came up with 59 00:02:25,513 --> 00:02:29,391 this Einstein velocity addition formula, so let's apply it. 60 00:02:29,391 --> 00:02:31,527 From this friend's frame of reference, 61 00:02:31,527 --> 00:02:33,710 the s-prime frame of reference, 62 00:02:33,710 --> 00:02:34,917 the velocity of this character 63 00:02:34,917 --> 00:02:37,216 which is change in x-prime over change in t 64 00:02:37,216 --> 00:02:38,841 is going to be this. 65 00:02:38,841 --> 00:02:40,095 So what do we have here? 66 00:02:40,095 --> 00:02:44,344 So u is the blue velocity in my frame of reference, 67 00:02:44,344 --> 00:02:48,918 So that is -0.5c. 68 00:02:48,918 --> 00:02:51,472 v is my friend's frame of reference, 69 00:02:51,472 --> 00:02:52,401 the frame of reference 70 00:02:52,401 --> 00:02:55,210 that we're trying to get the velocity in. 71 00:02:55,210 --> 00:02:57,945 So that's 0.7c, 72 00:02:57,945 --> 00:03:01,105 so let me do it in that color. 73 00:03:01,105 --> 00:03:05,055 So that is 0.7c. 74 00:03:05,055 --> 00:03:08,561 And then, on top of uv over c-squared, 75 00:03:08,561 --> 00:03:11,209 so once again, u is 76 00:03:11,209 --> 00:03:13,759 - 0.5c. 77 00:03:13,759 --> 00:03:15,782 I know I wrote it really small. 78 00:03:15,782 --> 00:03:19,854 And then, v is 79 00:03:19,854 --> 00:03:23,454 0.7c. 80 00:03:23,454 --> 00:03:24,954 So what is this going to be equal to? 81 00:03:24,954 --> 00:03:27,414 Well, the numerator -0.5c 82 00:03:27,414 --> 00:03:30,194 minus 0.7c, 83 00:03:30,194 --> 00:03:32,222 that's going to be negative. 84 00:03:32,222 --> 00:03:34,543 Our numerator, right over here 85 00:03:34,543 --> 00:03:36,706 is going to be 86 00:03:36,706 --> 00:03:40,686 - 1.2c. 87 00:03:40,686 --> 00:03:42,902 And this is the velocity that you would expect 88 00:03:42,902 --> 00:03:45,642 if we were dealing in a Newtonian world. 89 00:03:45,642 --> 00:03:47,360 This person says, "Hey, this person looks 90 00:03:47,360 --> 00:03:48,498 "like they're coming towards me 91 00:03:48,498 --> 00:03:50,402 "at 1.2 times the speed of light." 92 00:03:50,402 --> 00:03:53,560 That's what our Galilean transformations would give us. 93 00:03:53,560 --> 00:03:56,184 But luckily, we have all this business at the bottom 94 00:03:56,184 --> 00:04:00,131 that keeps us from violating the absoluteness 95 00:04:00,131 --> 00:04:01,965 of the velocity of light, 96 00:04:01,965 --> 00:04:04,519 this notion that nothing can travel faster 97 00:04:04,519 --> 00:04:06,353 than the speed of light. 98 00:04:06,353 --> 00:04:07,723 Because in our denominator, 99 00:04:07,723 --> 00:04:12,250 we're going to get 1 minus 0.5c 100 00:04:12,250 --> 00:04:15,100 times 0.7c. 101 00:04:15,100 --> 00:04:17,732 Let's see, 0.5 times 0.7 102 00:04:17,732 --> 00:04:20,712 is going to be 0.3. 103 00:04:20,712 --> 00:04:24,209 So 0.3, I could say 0.30 if I liked, 104 00:04:24,209 --> 00:04:28,551 but I'll just write 0.3c squared. 105 00:04:28,551 --> 00:04:29,619 It'll be a negative. 106 00:04:29,619 --> 00:04:31,384 I have a negative times a positive. 107 00:04:31,384 --> 00:04:32,591 So I could put the negative there 108 00:04:32,591 --> 00:04:34,472 but if I'm subtracting a negative, 109 00:04:34,472 --> 00:04:36,051 that's just going to be a positive. 110 00:04:36,051 --> 00:04:38,396 And I'm just going to divide by c-squared. 111 00:04:38,396 --> 00:04:40,369 And so, that cancels out. 112 00:04:40,369 --> 00:04:42,622 And so notice, we're going to be dividing 113 00:04:42,622 --> 00:04:47,149 - 1.2c by something that's slightly larger than 1.2. 114 00:04:47,149 --> 00:04:49,224 So this is going to be 115 00:04:49,224 --> 00:04:52,584 - 1.2c 116 00:04:52,584 --> 00:04:55,524 over 1.3. 117 00:04:55,524 --> 00:04:57,434 1.3 118 00:04:57,434 --> 00:05:01,266 And so, lucky for us, this is going to be less than c, 119 00:05:01,266 --> 00:05:03,704 or this absolute value is going to be less than c. 120 00:05:03,704 --> 00:05:07,837 So it's going to be, let's get a calculator out. 121 00:05:07,837 --> 00:05:11,641 So, if we have 122 00:05:11,641 --> 00:05:16,441 1.2 divided by 1.3, 123 00:05:16,441 --> 00:05:19,981 this is equal to approximately 0.92. 124 00:05:19,981 --> 00:05:23,426 So this is going to be approximately 125 00:05:23,426 --> 00:05:27,556 - 0.92c 126 00:05:27,556 --> 00:05:29,245 which is cool. 127 00:05:29,245 --> 00:05:31,196 It kind of goes with our, 128 00:05:31,196 --> 00:05:32,635 let me write it over here. 129 00:05:32,635 --> 00:05:36,545 So this delta x prime over delta t prime 130 00:05:36,545 --> 00:05:40,705 is -0.92c. 131 00:05:40,705 --> 00:05:43,943 So it makes sense that from our friend's frame of reference, 132 00:05:43,943 --> 00:05:46,567 this ship will look like it's approaching her 133 00:05:46,567 --> 00:05:49,005 faster than from my frame of reference. 134 00:05:49,005 --> 00:05:51,106 It looks like it's approaching me in my frame of reference, 135 00:05:51,106 --> 00:05:53,521 it looks like it's coming to me at half the speed of light. 136 00:05:53,521 --> 00:05:54,589 In her frame of reference, 137 00:05:54,589 --> 00:05:58,513 it looks like it's coming at 0.92 times the speed of light. 138 00:05:58,513 --> 00:06:00,788 The negative is just specifying the direction. 139 00:06:00,788 --> 00:06:03,760 But we didn't violate the fundamental postulate 140 00:06:03,760 --> 00:06:05,943 of special relativity, that nothing can go faster 141 00:06:05,943 --> 00:06:07,220 than the speed of light. 142 00:06:07,220 --> 00:06:09,217 The speed of light is absolute. 143 00:06:09,217 --> 00:06:10,215 So this is pretty cool. 144 00:06:10,215 --> 00:06:12,444 I've often even thought about making a video game somehow 145 00:06:12,444 --> 00:06:13,814 where you leverage this, 146 00:06:13,814 --> 00:06:17,460 where things are flying in different relative velocities 147 00:06:17,460 --> 00:00:00,000 but special relativity applies.