1 00:00:00,000 --> 00:00:00,232 2 00:00:00,232 --> 00:00:01,940 In this video we're going to try to learn 3 00:00:01,940 --> 00:00:04,660 a little bit about reflection. 4 00:00:04,660 --> 00:00:08,940 Or I guess you could say we are going to reflect on reflection. 5 00:00:08,940 --> 00:00:11,000 I think most of us have a sense of what this is, 6 00:00:11,000 --> 00:00:14,080 but we'll try to get a little bit more exact about it. 7 00:00:14,080 --> 00:00:16,520 So there are actually two types of reflection, 8 00:00:16,520 --> 00:00:20,400 and everything that reflects is doing one or the other, 9 00:00:20,400 --> 00:00:21,840 or something in between. 10 00:00:21,840 --> 00:00:22,790 So we have two types. 11 00:00:22,790 --> 00:00:23,889 Let me draw them. 12 00:00:23,889 --> 00:00:26,180 So the first type, and this is kind of what we normally 13 00:00:26,180 --> 00:00:30,525 associate with reflection is specular reflection. 14 00:00:30,525 --> 00:00:35,760 15 00:00:35,760 --> 00:00:37,500 And in specular reflection, let's say 16 00:00:37,500 --> 00:00:39,727 that this is the top of a mirror. 17 00:00:39,727 --> 00:00:41,060 This is the surface of a mirror. 18 00:00:41,060 --> 00:00:42,840 If I have a light ray coming in-- So 19 00:00:42,840 --> 00:00:45,050 let me draw a light ray coming in. 20 00:00:45,050 --> 00:00:46,860 And just to get the terminology right, 21 00:00:46,860 --> 00:00:51,077 this light ray coming in, this ray, is the incident ray. 22 00:00:51,077 --> 00:00:52,660 And it's the incident ray because it's 23 00:00:52,660 --> 00:00:55,650 the ray as it approaches the reflective surface. 24 00:00:55,650 --> 00:00:57,240 Let me write that down. 25 00:00:57,240 --> 00:00:59,430 That right there is the incident ray. 26 00:00:59,430 --> 00:01:05,550 27 00:01:05,550 --> 00:01:07,130 It'll approach the surface. 28 00:01:07,130 --> 00:01:09,910 And you can almost imagine that it bounces off 29 00:01:09,910 --> 00:01:13,740 at essentially the same angle, but in the other direction. 30 00:01:13,740 --> 00:01:16,610 So then it'll hit the surface, and then it'll bounce off, 31 00:01:16,610 --> 00:01:18,830 and it'll go just like that. 32 00:01:18,830 --> 00:01:20,800 And then we would call this the reflected ray, 33 00:01:20,800 --> 00:01:24,250 after it is kind of bounced off of the surface. 34 00:01:24,250 --> 00:01:28,080 Reflected ray. 35 00:01:28,080 --> 00:01:29,640 And you may have already noticed this 36 00:01:29,640 --> 00:01:33,796 if you've played around a lot with mirrors you would see-- 37 00:01:33,796 --> 00:01:35,420 and we're going to look at some images. 38 00:01:35,420 --> 00:01:36,670 So you can think about it a little better. 39 00:01:36,670 --> 00:01:37,890 Next time you're in front of the bathroom 40 00:01:37,890 --> 00:01:39,760 mirror you can think about this, and think 41 00:01:39,760 --> 00:01:42,630 about the angle of incidence and the angle of reflection. 42 00:01:42,630 --> 00:01:43,840 But they're actually equal. 43 00:01:43,840 --> 00:01:45,550 So let me define them right here. 44 00:01:45,550 --> 00:01:47,890 So if I were to just drop a straight line 45 00:01:47,890 --> 00:01:50,560 that is at a 90 degree, or that is 46 00:01:50,560 --> 00:01:54,080 perpendicular to the surface of the actual mirror 47 00:01:54,080 --> 00:01:57,780 right over here, we would define this, right here, 48 00:01:57,780 --> 00:01:59,690 as the angle of incidence. 49 00:01:59,690 --> 00:02:00,590 I'll just use theta. 50 00:02:00,590 --> 00:02:03,250 That's just a fancy letter to show that the angle at which 51 00:02:03,250 --> 00:02:05,340 we're coming in, the angle between this ray 52 00:02:05,340 --> 00:02:09,008 and the vertical right there, that's the angle of incidence. 53 00:02:09,008 --> 00:02:11,790 And then the angle between that vertical 54 00:02:11,790 --> 00:02:17,440 and the blue ray right there, we call 55 00:02:17,440 --> 00:02:19,480 that the angle of reflection. 56 00:02:19,480 --> 00:02:22,279 And it's just a property of especially mirrors when 57 00:02:22,279 --> 00:02:23,695 you're having specular reflection. 58 00:02:23,695 --> 00:02:25,710 And you can see this for yourself 59 00:02:25,710 --> 00:02:30,950 at all the regular mirrors that you might experience 60 00:02:30,950 --> 00:02:34,230 is that the angle of incidence is 61 00:02:34,230 --> 00:02:38,390 equal to the angle of reflection. 62 00:02:38,390 --> 00:02:40,140 And actually we could see that in a couple 63 00:02:40,140 --> 00:02:41,280 of images over here. 64 00:02:41,280 --> 00:02:44,280 So let me show you some images of specular reflection, 65 00:02:44,280 --> 00:02:46,030 just to make it clear here. 66 00:02:46,030 --> 00:02:49,686 So you have some light from the sun hitting this mountain. 67 00:02:49,686 --> 00:02:51,685 And we're going to talk about diffuse reflection 68 00:02:51,685 --> 00:02:53,559 in a little bit, and that's what's happening. 69 00:02:53,559 --> 00:02:54,860 It's being reflected diffusely. 70 00:02:54,860 --> 00:02:57,640 That's why we don't see the actual image of the sun here. 71 00:02:57,640 --> 00:02:59,522 We just see the white. 72 00:02:59,522 --> 00:03:01,730 But then those white light rays, and they're actually 73 00:03:01,730 --> 00:03:04,370 being scattered in every direction, some of them 74 00:03:04,370 --> 00:03:06,700 are hitting the water. 75 00:03:06,700 --> 00:03:08,840 I'm going to try to match up parts of the mountain. 76 00:03:08,840 --> 00:03:10,423 So you have this part of the mountain. 77 00:03:10,423 --> 00:03:11,930 Let me do this in a better color. 78 00:03:11,930 --> 00:03:14,030 You have this part of the mountain up here, 79 00:03:14,030 --> 00:03:16,950 and the part of the reflection right over there. 80 00:03:16,950 --> 00:03:18,790 So what's happening right here is 81 00:03:18,790 --> 00:03:21,710 light is coming from that part of the mountain, 82 00:03:21,710 --> 00:03:25,040 hitting this part of the surface of the water. 83 00:03:25,040 --> 00:03:26,960 Let me see if I can draw this better. 84 00:03:26,960 --> 00:03:29,380 It's hitting this part of the surface of the water, 85 00:03:29,380 --> 00:03:32,870 and then it's getting reflected, specular reflection, 86 00:03:32,870 --> 00:03:33,384 to our eyes. 87 00:03:33,384 --> 00:03:35,050 And it's actually coming straight at us, 88 00:03:35,050 --> 00:03:36,620 but I'll draw it at a slight angle. 89 00:03:36,620 --> 00:03:42,187 And then it's just coming straight to our eyes like this. 90 00:03:42,187 --> 00:03:44,020 If our eye was-- Let's say our eye was here. 91 00:03:44,020 --> 00:03:46,860 It's actually coming straight out at us so I actually 92 00:03:46,860 --> 00:03:49,120 should just draw a vertical line, 93 00:03:49,120 --> 00:03:50,676 but hopefully this makes it clear. 94 00:03:50,676 --> 00:03:52,550 And what we just said, the angle of incidence 95 00:03:52,550 --> 00:03:54,050 is equal to the angle of reflection, 96 00:03:54,050 --> 00:03:56,880 so if you were to draw a vertical, 97 00:03:56,880 --> 00:03:59,540 and it might not be that obvious here, but this angle right 98 00:03:59,540 --> 00:04:02,010 over here-- Let me draw this a little darker color. 99 00:04:02,010 --> 00:04:05,000 This angle right over here, that's the angle-- 100 00:04:05,000 --> 00:04:07,490 Let me do that in a light color. 101 00:04:07,490 --> 00:04:09,680 This right here is the incident angle. 102 00:04:09,680 --> 00:04:11,090 We drew a vertical. 103 00:04:11,090 --> 00:04:12,840 And the angle at which the light ray 104 00:04:12,840 --> 00:04:14,910 is approaching the surface of the water, 105 00:04:14,910 --> 00:04:17,160 right before it bounces, that's the incident angle 106 00:04:17,160 --> 00:04:19,060 relative to vertical. 107 00:04:19,060 --> 00:04:21,029 And then this angle right here-- and I 108 00:04:21,029 --> 00:04:22,890 know it's hard-- it doesn't look like they're the same 109 00:04:22,890 --> 00:04:24,410 but that's just because of the perspective 110 00:04:24,410 --> 00:04:25,500 that we're dealing with. 111 00:04:25,500 --> 00:04:28,400 This is the angle of reflection. 112 00:04:28,400 --> 00:04:30,360 And they're actually going to be equal. 113 00:04:30,360 --> 00:04:31,984 And you could also make a similar case. 114 00:04:31,984 --> 00:04:35,370 And sometimes my brain has easier thinking about this. 115 00:04:35,370 --> 00:04:37,000 If this angle is equal to that angle-- 116 00:04:37,000 --> 00:04:39,370 and this is what's defined to be the angle of incidence 117 00:04:39,370 --> 00:04:41,630 and the angle of reflection-- we also 118 00:04:41,630 --> 00:04:44,230 know that this angle, right here, 119 00:04:44,230 --> 00:04:46,319 is going to be equal to that angle right there. 120 00:04:46,319 --> 00:04:48,360 And my brain sometimes thinks that because that's 121 00:04:48,360 --> 00:04:50,760 kind of the angle between the ray and the actual surface, 122 00:04:50,760 --> 00:04:52,709 but they're really the same notions. 123 00:04:52,709 --> 00:04:54,250 And obviously it's a different angle, 124 00:04:54,250 --> 00:04:56,541 but if this is equal to that then this is equal to that 125 00:04:56,541 --> 00:04:58,330 because these two are going to add to 90, 126 00:04:58,330 --> 00:04:59,880 these two are going to add to 90. 127 00:04:59,880 --> 00:05:01,740 So another way you could view it is-- So 128 00:05:01,740 --> 00:05:04,830 if we look at the surface of the water. 129 00:05:04,830 --> 00:05:07,360 Let me draw a line along the surface of the water. 130 00:05:07,360 --> 00:05:12,270 Another way to think about it is that this angle, this angle 131 00:05:12,270 --> 00:05:16,240 right over here, is going to be the same as this angle 132 00:05:16,240 --> 00:05:17,330 right over there. 133 00:05:17,330 --> 00:05:21,390 And you can also see it in this reflection right over here. 134 00:05:21,390 --> 00:05:24,450 So the light from the sun is going directly to the water 135 00:05:24,450 --> 00:05:27,880 here, and then getting reflected at that point on the surface 136 00:05:27,880 --> 00:05:30,770 of the water, and then coming over to our eyes. 137 00:05:30,770 --> 00:05:32,710 And so we could either say that this angle is 138 00:05:32,710 --> 00:05:35,480 equal to this angle, so the angle between the incident ray 139 00:05:35,480 --> 00:05:38,280 and the surface of the water is equal to the angle 140 00:05:38,280 --> 00:05:40,730 of the reflected ray and the surface of the water, 141 00:05:40,730 --> 00:05:45,350 or we could draw a perpendicular right over here-- 142 00:05:45,350 --> 00:05:48,867 I'm not doing that too well-- we can draw a perpendicular right 143 00:05:48,867 --> 00:05:50,450 over here to the surface of the water, 144 00:05:50,450 --> 00:05:53,180 and say that the incident angle, the angle of incidence 145 00:05:53,180 --> 00:05:55,440 right there between the ray and that perpendicular, 146 00:05:55,440 --> 00:05:58,355 is going to be the same as the reflected angle. 147 00:05:58,355 --> 00:05:59,980 And it's hard to see there, once again, 148 00:05:59,980 --> 00:06:01,550 because of the perspective, but hopefully 149 00:06:01,550 --> 00:06:02,633 that starts to make sense. 150 00:06:02,633 --> 00:06:04,660 And I encourage you, go to your bathroom 151 00:06:04,660 --> 00:06:07,076 and look in the mirror, and look at objects in the mirror, 152 00:06:07,076 --> 00:06:09,810 and think about the angle that the light from the object 153 00:06:09,810 --> 00:06:12,030 must be hitting the mirror for it to get to your eye, 154 00:06:12,030 --> 00:06:13,821 and where it's actually hitting the mirror. 155 00:06:13,821 --> 00:06:16,040 It's actually a pretty interesting thing 156 00:06:16,040 --> 00:06:19,400 to do if you're looking for things to do in the bathroom. 157 00:06:19,400 --> 00:06:22,020 Now all we've talked about is specular reflection, 158 00:06:22,020 --> 00:06:24,764 but the other type of reflection is diffuse reflection. 159 00:06:24,764 --> 00:06:26,180 And this is the type of reflection 160 00:06:26,180 --> 00:06:28,010 that it may not be as obvious to you 161 00:06:28,010 --> 00:06:30,940 that it's occurring everywhere you look. 162 00:06:30,940 --> 00:06:35,156 Diffuse reflection. 163 00:06:35,156 --> 00:06:37,970 And in diffuse reflection, because the surface 164 00:06:37,970 --> 00:06:41,690 isn't smooth, it's not what we kind of associate 165 00:06:41,690 --> 00:06:44,060 as a mirrored surface. 166 00:06:44,060 --> 00:06:46,060 So I'll draw it, I'll zoom in a bunch. 167 00:06:46,060 --> 00:06:49,040 So in diffuse reflection, maybe the surface looks 168 00:06:49,040 --> 00:06:52,230 like that, what happens is-- and let me be clear. 169 00:06:52,230 --> 00:06:53,900 In specular reflection any light ray 170 00:06:53,900 --> 00:06:57,030 that comes in like that, the reflection will come off 171 00:06:57,030 --> 00:06:58,680 at the same-- the angle of incidence 172 00:06:58,680 --> 00:07:00,680 will always be equal to the angle of reflection. 173 00:07:00,680 --> 00:07:03,820 This is for the situation of, say, a mirror. 174 00:07:03,820 --> 00:07:05,010 It'll always be the same. 175 00:07:05,010 --> 00:07:09,010 If I come in at a steeper angle, then I'll 176 00:07:09,010 --> 00:07:10,980 go out in a steeper angle, just like that. 177 00:07:10,980 --> 00:07:12,620 That's for specular reflection. 178 00:07:12,620 --> 00:07:15,030 For diffuse reflection all sorts of crazy things happen. 179 00:07:15,030 --> 00:07:17,840 And that's because we don't have this really smooth surface, 180 00:07:17,840 --> 00:07:20,430 or the molecules that make up the surface 181 00:07:20,430 --> 00:07:22,210 do crazy things to light. 182 00:07:22,210 --> 00:07:25,580 So if I come in in one direction, right over here, 183 00:07:25,580 --> 00:07:28,010 over at that point the light might 184 00:07:28,010 --> 00:07:29,690 reflect in that direction. 185 00:07:29,690 --> 00:07:33,130 Although if I come in at the same angle over here, 186 00:07:33,130 --> 00:07:35,660 now all of a sudden the light might go in that direction. 187 00:07:35,660 --> 00:07:38,970 And then if I come in at the same angle over here, 188 00:07:38,970 --> 00:07:41,346 now all of a sudden the light might go in that direction. 189 00:07:41,346 --> 00:07:43,928 And if I come in-- and I think you get the general idea here-- 190 00:07:43,928 --> 00:07:45,730 if I come in over here, now the light 191 00:07:45,730 --> 00:07:47,190 might scatter in that direction. 192 00:07:47,190 --> 00:07:51,264 If I come in over here at the same angle, 193 00:07:51,264 --> 00:07:53,180 now the light might scatter in that direction. 194 00:07:53,180 --> 00:07:56,060 So the general idea is, with diffuse reaction, 195 00:07:56,060 --> 00:08:01,700 the reflected rays are going in all sorts of crazy directions, 196 00:08:01,700 --> 00:08:05,720 and they're getting all mixed up. 197 00:08:05,720 --> 00:08:08,879 So think about here, if you had an image here of the sun, 198 00:08:08,879 --> 00:08:10,420 and I'm not drawing it in particular, 199 00:08:10,420 --> 00:08:16,210 but let's say that these rays right here are coming directly 200 00:08:16,210 --> 00:08:19,590 from the sun, then when they reflect 201 00:08:19,590 --> 00:08:21,180 it'll kind of preserve the image. 202 00:08:21,180 --> 00:08:23,830 You'll have the reflected image of the sun. 203 00:08:23,830 --> 00:08:25,880 But over here, if all of these light rays 204 00:08:25,880 --> 00:08:28,270 are coming from the sun, they're not all 205 00:08:28,270 --> 00:08:29,770 going off in the same direction. 206 00:08:29,770 --> 00:08:31,794 This will be a part of the sun, part of the sun. 207 00:08:31,794 --> 00:08:33,919 And it's happening at a really, really small level. 208 00:08:33,919 --> 00:08:36,110 So you're really just capturing the light, 209 00:08:36,110 --> 00:08:38,980 but you're losing all of the information 210 00:08:38,980 --> 00:08:40,039 from the actual image. 211 00:08:40,039 --> 00:08:42,539 And if you're wondering where diffuse reflection occurs just 212 00:08:42,539 --> 00:08:43,470 look around your room. 213 00:08:43,470 --> 00:08:46,300 Anything that's not a mirror is reflecting diffusely. 214 00:08:46,300 --> 00:08:48,160 It's diffusing the light. 215 00:08:48,160 --> 00:08:49,050 Do you see that here? 216 00:08:49,050 --> 00:08:51,340 The mountain right here is diffuse reflection. 217 00:08:51,340 --> 00:08:55,920 You have light coming from the sun, 218 00:08:55,920 --> 00:09:00,670 but that's being reflected in all sorts of crazy directions. 219 00:09:00,670 --> 00:09:04,200 So you don't see a reflection of the sky over here. 220 00:09:04,200 --> 00:09:06,290 The water here, that's specular reflection 221 00:09:06,290 --> 00:09:09,417 because it's so super smooth that it preserves-- 222 00:09:09,417 --> 00:09:12,000 The angle of incidence is going to be the angle of reflection. 223 00:09:12,000 --> 00:09:14,125 It's always going to be the same angle because it's 224 00:09:14,125 --> 00:09:17,090 a kind of almost perfectly smooth surface. 225 00:09:17,090 --> 00:09:18,897 The trees, that's diffuse reflection. 226 00:09:18,897 --> 00:09:21,230 And I also want to be clear on something like the trees. 227 00:09:21,230 --> 00:09:23,856 So on something that's white, and white 228 00:09:23,856 --> 00:09:25,230 is the entire spectrum of light-- 229 00:09:25,230 --> 00:09:27,590 and we'll do more videos on that in the future-- 230 00:09:27,590 --> 00:09:29,090 it's reflecting the entire spectrum. 231 00:09:29,090 --> 00:09:30,850 It's just mixing it all up so you 232 00:09:30,850 --> 00:09:32,290 don't see an actual reflection. 233 00:09:32,290 --> 00:09:35,660 But if you look at the trees, you 234 00:09:35,660 --> 00:09:39,790 have the entire spectrum from the sun coming down 235 00:09:39,790 --> 00:09:42,660 on the trees, but the trees themselves-- and you should 236 00:09:42,660 --> 00:09:45,710 watch the videos on photosynthesis-- they're 237 00:09:45,710 --> 00:09:50,280 absorbing every other frequency of light except for the greens 238 00:09:50,280 --> 00:09:51,590 you see. 239 00:09:51,590 --> 00:09:58,320 So they are just reflecting the green back to us. 240 00:09:58,320 --> 00:10:00,770 And they're doing it in a way they're diffusely 241 00:10:00,770 --> 00:10:01,360 reflecting it. 242 00:10:01,360 --> 00:10:05,350 So we actually don't see an actual reflection 243 00:10:05,350 --> 00:10:07,125 in those trees. 244 00:10:07,125 --> 00:10:09,250 And I'll just finish up with one kind of neat thing 245 00:10:09,250 --> 00:10:11,230 because it's kind of like playing billiards 246 00:10:11,230 --> 00:10:13,563 here, because you can actually have a double reflection. 247 00:10:13,563 --> 00:10:16,125 That's why I even had this image over here. 248 00:10:16,125 --> 00:10:18,310 The sun is being reflected on the water here, 249 00:10:18,310 --> 00:10:19,830 and then you have a reflection. 250 00:10:19,830 --> 00:10:21,455 This is a direct reflection of the sun, 251 00:10:21,455 --> 00:10:23,720 but this is a reflection of the sun reflected 252 00:10:23,720 --> 00:10:25,290 on the water right over here. 253 00:10:25,290 --> 00:10:27,190 So what you have over here is the light 254 00:10:27,190 --> 00:10:29,520 from the sun coming to this reflection, 255 00:10:29,520 --> 00:10:31,290 reflecting at that point on the water, 256 00:10:31,290 --> 00:10:35,640 then going to this point on the paddle, 257 00:10:35,640 --> 00:10:38,930 and then coming to our eye. 258 00:10:38,930 --> 00:10:42,060 But once again the angle of incidence in every situation 259 00:10:42,060 --> 00:10:45,030 here is going to be equal to the angle of reflection. 260 00:10:45,030 --> 00:10:47,450 Although the paddle looks like it's a little bit distorted 261 00:10:47,450 --> 00:10:49,380 here, so it's not a completely smooth surface, 262 00:10:49,380 --> 00:10:51,240 so it makes the math a little harder. 263 00:10:51,240 --> 00:10:52,904 But when you start thinking about this 264 00:10:52,904 --> 00:10:54,320 it becomes pretty interesting just 265 00:10:54,320 --> 00:10:56,660 to look at almost any reflective surfaces 266 00:10:56,660 --> 00:00:00,000 and to think about the actual angles.