As promised, let's do a couple of simple Snell's law examples.
So let's say, that I have two media-- I
guess the plural of mediums.
So let's say I have air right here.
And then right here is the surface.
Let me do that in a more appropriate color.
That is the surface of the water.
And I know that I have a light ray, coming in with an incident
angle of-- so relative to the perpendicular-- 35 degrees.
And what I want to know is what the angle of refraction
will be.
So it will refract a little bit.
It will bend inwards a little bit,
since this outside's going to be in the air a little longer,
if you buy into my car travelling into the mud
analogy.
So it will then bend a little bit.
And I want to figure out what this new angle will be.
I want to figure out the angle of refraction.
I'll call that theta 2.
What is this?
This is just straight up applying Snell's law.
And I'm going to use the version using the refraction
indices, since we have a table here
from the ck12.org FlexBook on the refraction indices--
and you can go get it for free if you like.
And that just tells us that the refraction
index for the first medium-- that
is air-- times the sine of the incident angle, in this case
is 35 degrees, is going to be equal to the refraction
index for water, times the sine of this angle right
over here-- times the sine of theta 2.
And we know what the refraction index for air and for water is,
and then we just have to solve for theta 2.
So let's just do that.
The refraction index for air is this number right
over here, 1.00029.
So it's going to be, there's three 0's, 1.00029 times
the sine of 35 degrees, is going to be equal to the refraction
index for water, which is 1.33.
So it's 1.33 times sine of theta 2.
Now we can divide both sides of this equation by 1.33.
On this side, we're just left with the sine of theta 2.
On the left-hand side, let's get our calculator out for this.
So let me get the handy calculator.
And so we want to calculate-- and I made sure
my calculator is in degree mode-- 1.00029 times
the sine of 35 degrees, so that's
the numerator of this expression right
here-- the green part-- that's 0.5737 divided by 1.33.
I'm just dividing by the numerator here.
When you just divide this answer,
it means your last answer.
That's the numerator up here divided by that denominator.
And so I get 0.4314.
I'll just round a little bit.
So I'll get-- I'll switch colors--
0.4314 is equal to sine of theta 2.
And now to solve for theta, you just
have to take the inverse sine of both sides of this.
This doesn't mean sine to the negative 1.
You could also use the arcsine.
The sine inverse of 0.4314 is going
to be equal to-- the inverse sine of sine is just the angle
itself or, I guess when we're dealing
with angles in a normal range, it's
going to be the angle itself.
And that's going to be the case with this right over here.
And if any of that is confusing you
might want to review the videos on the inverse sine
and the inverse cosine, and they're
in the Trigonometry playlist.
But we can very easily figure out
the inverse sine for this right over here.
You literally, you have sine here,
when you press Second you get the inverse sine.
So it's the inverse sine, or the arcsine
of that number right over there.
And instead of retyping it, I can just
put Second, and then Answer.
So I'm taking the inverse sine of that number.
And that will give me an angle.
And I get 25.55, or I'll round it, 25.6 degrees.
So this theta 2, is equal to 25.6,
or I'll say approximately equal to some 25.6 degrees.
So Snell's law goes with our little car
driving in to the mud analogy.
It's going to be a narrow degree.
It's going to come inwards a little bit closer to vertical.
And theta 2 is equal to 25.6 degrees.
And you could do the other way.
Let's do another example.
Let's say that we have, just to make things simpler,
that I have some surface right over here.
So this is some unknown material.
And we're traveling in space, we're on the space shuttle,
and so this is a vacuum.
Or pretty darn close to a vacuum.
And I have light coming in at some angle, just like that.
Let me drop a vertical.
So it's coming in at some angle.
Actually, let me make it interesting.
Let me make the light go from the slower medium
to the faster medium, just because the last time we
went from the faster to the slower.
So it's in a vacuum.
So let's say I have some light traveling like this.
And once again, just to get the "get" of whether it's
going to bend inward or bend outward,
the left side is going to get out first,
so is going to travel faster first.
So it will bend inwards when it goes into the faster material.
So this is some unknown.
This is some unknown material, where light travels slower.
And let's say we were able to measure, the angles.
So let me drop a vertical right here.
And so let's say that this right here, is 30 degrees.
And let's say we're able to measure
the angle of refraction.
And the angle of refraction over here
is, let's say that this is 40 degrees.
So given that we're able to measure the incident
angle, and the angle of refraction,
can we figure out the refraction index for this material?
Or even better, can we figure out the speed of light
in that material?
So let's figure out the refraction index first.
So we know the refraction index for this questionable material
times the sine of 30 degrees is going
to be equal to the refraction index for a vacuum.
Well, that's just the ratio of the speed
of light in the vacuum to the speed of light in the vacuum.
So that's just going to be 1.
This is the same thing as n for a vacuum--
and I'll just write a 1 there-- times the sine of 40 degrees.
Or If we wanted to solve for this unknown refraction index,
we just divide both sides of the equation by sine of 30.
So our unknown refraction index is
going to be-- this is just the sine of 40
degrees-- over this-- over the sine of 30 degrees.
So we can get our handy calculator out.
And so we have the sine of 40 divided
by the sine of 30 degrees.
Make sure you're in degree mode, if you try this.
And you get, let's just round it, 1.29.
So this is approximately equal to-- so our unknown refraction
index for our material is equal to 1.29.
So we were able to figure out the unknown refraction index.
And we can actually use this to figure out
the velocity of light in this material.
Because remember, this unknown refraction index
is equal to the velocity of light
in a vacuum, which is 300 million meters per second,
divided by the velocity in this material, the unknown material.
So we know that 1.29 is equal to the velocity of light
in a vacuum.
So we could write 300 million meters
per second, divided by the unknown velocity
in this material.
I'll put a question mark.
And so we can multiply both sides
times our unknown velocity.
I'm running out of space over here,
I have other stuff written over here.
So I could multiply both sides by this v
and I'll get 1.29 times this v with a question mark,
is going to be equal to 300 million meters per second.
And then I could divide both sides by 1.29.
v question mark is going to be this whole thing, 300 million
divided by 1.29.
Or another way to think of it is,
light travels 1.29 times faster in a vacuum
than it does in this material right over here.
But let's figure out it's velocity.
So in this material, light will travel a slow--
so the 300 million divided by 1.29.
Light will travel a super slow 232 million meters per second.
So this is approximately, just to round off,
232 million meters per second.
And if we had to guess what this material is,
let's see-- I just made up these numbers--
but let's see if there's something that has a refraction
index close to 1.29.
So that's pretty close to 1.29 here.
So maybe this is some type of interface
with water in a vacuum, where the water somehow
isn't actually evaporating because
of the lack of pressure.
Or maybe it's some other material.
Let's keep it that way, maybe it's
some type of solid material.
But anyway, those were, hopefully,
two fairly straightforward Snell's law problems.
In the next video, I'll do a slightly more involved one.