1 00:00:00,000 --> 00:00:01,010 2 00:00:01,010 --> 00:00:04,070 Let's do a little compare and contrast between the dot 3 00:00:04,070 --> 00:00:05,710 product and the cross product. 4 00:00:05,710 --> 00:00:09,670 Let me just make two vectors-- just visually draw them. 5 00:00:09,670 --> 00:00:15,620 And maybe if we have time, we'll, actually figure out 6 00:00:15,620 --> 00:00:17,970 some dot and cross products with real vectors. 7 00:00:17,970 --> 00:00:36,170 8 00:00:36,170 --> 00:00:47,070 Let's call the first one-- That's the angle between them. 9 00:00:47,070 --> 00:00:47,550 OK. 10 00:00:47,550 --> 00:00:49,550 So let's just go over the definitions and then we'll 11 00:00:49,550 --> 00:00:50,980 work on the intuition. 12 00:00:50,980 --> 00:00:53,360 And hopefully, you have a little bit of both already. 13 00:00:53,360 --> 00:00:59,240 So what is a dot b? 14 00:00:59,240 --> 00:01:03,000 Well first of all, that's the exact same thing as b dot a. 15 00:01:03,000 --> 00:01:06,590 Order does not matter when you take the dot product because 16 00:01:06,590 --> 00:01:09,230 you end up with just a number. 17 00:01:09,230 --> 00:01:13,440 And that is equal to the magnitude of a times the 18 00:01:13,440 --> 00:01:21,145 magnitude of b times cosine of the angle between them. 19 00:01:21,145 --> 00:01:24,450 Let's look at the definition of the cross product. 20 00:01:24,450 --> 00:01:31,810 What is a cross b? 21 00:01:31,810 --> 00:01:34,615 Well first of all, that does not equal b cross a. 22 00:01:34,615 --> 00:01:37,650 It actually equals the opposite direction, or you 23 00:01:37,650 --> 00:01:39,900 could view it as the negative of b cross a. 24 00:01:39,900 --> 00:01:42,980 Because the vector that you end up with ends up flipped, 25 00:01:42,980 --> 00:01:44,510 whichever order you do it in. 26 00:01:44,510 --> 00:01:51,600 But a cross b, that is equal to the magnitude of vector a 27 00:01:51,600 --> 00:01:54,580 times the magnitude of vector b-- so far, it looks a lot 28 00:01:54,580 --> 00:01:57,420 like the dot product, but this is where the diverge is-- 29 00:01:57,420 --> 00:02:00,690 times the sine of the angle between them. 30 00:02:00,690 --> 00:02:02,030 The sine of the angle between them. 31 00:02:02,030 --> 00:02:04,070 And this is where it really diverges. 32 00:02:04,070 --> 00:02:05,610 When we took the dot product, we just 33 00:02:05,610 --> 00:02:06,420 ended up with a number. 34 00:02:06,420 --> 00:02:07,520 This is just a number. 35 00:02:07,520 --> 00:02:08,729 There's no direction here. 36 00:02:08,729 --> 00:02:10,340 This is just a scalar quantity. 37 00:02:10,340 --> 00:02:13,700 But the cross product, we take the magnitude of a times the 38 00:02:13,700 --> 00:02:16,250 magnitude of b, times the sine of the angle between them, and 39 00:02:16,250 --> 00:02:18,600 that provides a magnitude, but it also has a direction. 40 00:02:18,600 --> 00:02:21,840 And that direction is provided by this normal vector. 41 00:02:21,840 --> 00:02:23,550 It's a unit vector. 42 00:02:23,550 --> 00:02:26,820 A unit vector gets that little hat on it. 43 00:02:26,820 --> 00:02:28,470 It's a unit vector, and what direction is it? 44 00:02:28,470 --> 00:02:31,320 Well, that's defined by the right hand rule. 45 00:02:31,320 --> 00:02:33,200 This is a vector. 46 00:02:33,200 --> 00:02:45,870 It's perpendicular to both a and b. 47 00:02:45,870 --> 00:02:48,740 And then you might say, a and b, the way I drew them, 48 00:02:48,740 --> 00:02:51,810 they're both sitting in the plane of this video screen, or 49 00:02:51,810 --> 00:02:53,200 your video screen. 50 00:02:53,200 --> 00:02:55,670 So in order for something to be perpendicular to both of 51 00:02:55,670 --> 00:02:59,550 these, it either has to pop out of the screen or pop into 52 00:02:59,550 --> 00:03:00,240 the screen, right? 53 00:03:00,240 --> 00:03:02,110 And when you learned about the cross product, I said there's 54 00:03:02,110 --> 00:03:05,110 two ways of showing a vector popping out of the screen. 55 00:03:05,110 --> 00:03:07,430 It looks like that because that's the tip of an arrow. 56 00:03:07,430 --> 00:03:10,110 And to show a vector going into the screen, it's like 57 00:03:10,110 --> 00:03:13,040 that because that is the back of an arrow. 58 00:03:13,040 --> 00:03:14,980 The rear end of an arrow. 59 00:03:14,980 --> 00:03:17,020 So how do you know which of these two it is? 60 00:03:17,020 --> 00:03:20,350 Because both of these vectors are perpendicular to a and b. 61 00:03:20,350 --> 00:03:22,480 That's where you take your right hand and you use the 62 00:03:22,480 --> 00:03:23,470 right hand rule. 63 00:03:23,470 --> 00:03:27,120 So you take your index finger in the direction of a, your 64 00:03:27,120 --> 00:03:29,730 middle finger in the direction of b, and then your thumb 65 00:03:29,730 --> 00:03:32,210 points in the direction of n. 66 00:03:32,210 --> 00:03:33,460 So let's do that. 67 00:03:33,460 --> 00:03:36,695 I'm looking at my hand. 68 00:03:36,695 --> 00:03:40,300 It's not an easy thing to do with your right hand, but your 69 00:03:40,300 --> 00:03:43,820 right hand is going to look something like this. 70 00:03:43,820 --> 00:03:55,820 Your index finger will go in the direction of a. 71 00:03:55,820 --> 00:03:59,200 Your middle finger goes in the direction of b. 72 00:03:59,200 --> 00:04:02,040 So that's my middle finger. 73 00:04:02,040 --> 00:04:04,610 And then my other two fingers just do what they need to do. 74 00:04:04,610 --> 00:04:06,160 I like to just bend them out of the way. 75 00:04:06,160 --> 00:04:09,160 76 00:04:09,160 --> 00:04:11,940 So they just curl around my hand. 77 00:04:11,940 --> 00:04:14,280 And then what direction is my thumb in? 78 00:04:14,280 --> 00:04:17,820 My thumb-- well, actually I drew it at the wrong angle. 79 00:04:17,820 --> 00:04:21,300 My thumb is actually going in this direction, right? 80 00:04:21,300 --> 00:04:22,730 Into the page. 81 00:04:22,730 --> 00:04:23,830 This is the top of my hand. 82 00:04:23,830 --> 00:04:25,550 These are like my veins. 83 00:04:25,550 --> 00:04:29,450 Or, if I actually drew it correctly, where you would see 84 00:04:29,450 --> 00:04:32,690 your hand from side-- so it would look like this. 85 00:04:32,690 --> 00:04:34,390 You would see your pinky. 86 00:04:34,390 --> 00:04:37,760 Your palm and your pinky would be like that. 87 00:04:37,760 --> 00:04:39,630 And your other finger like this. 88 00:04:39,630 --> 00:04:43,460 Your middle finger would go in the direction of b. 89 00:04:43,460 --> 00:04:46,900 Your index finger goes in the direction of a, and you 90 00:04:46,900 --> 00:04:49,430 wouldn't even see your thumb, because your thumb is pointing 91 00:04:49,430 --> 00:04:49,960 straight down. 92 00:04:49,960 --> 00:04:53,520 But I think you get the point. a cross b, this n vector is 93 00:04:53,520 --> 00:04:54,780 pointing straight down. 94 00:04:54,780 --> 00:04:55,630 It's a unit vector. 95 00:04:55,630 --> 00:04:56,750 And this provides the magnitude. 96 00:04:56,750 --> 00:04:59,240 Unit vector just means it has a magnitude of one. 97 00:04:59,240 --> 00:05:02,560 So the magnitudes of the cross and the dot products seem 98 00:05:02,560 --> 00:05:03,360 pretty close. 99 00:05:03,360 --> 00:05:06,440 They both have the magnitude of both vectors there. 100 00:05:06,440 --> 00:05:08,720 Dot product, cosine theta. 101 00:05:08,720 --> 00:05:09,980 Cross product sine of theta. 102 00:05:09,980 --> 00:05:11,710 But then, the huge difference is that sine 103 00:05:11,710 --> 00:05:12,730 of theta has a direction. 104 00:05:12,730 --> 00:05:14,410 It is a different vector that is 105 00:05:14,410 --> 00:05:16,360 perpendicular to both of these. 106 00:05:16,360 --> 00:05:18,340 Now, let's get the intuition. 107 00:05:18,340 --> 00:05:20,830 And if you've watched the videos on the dot and the 108 00:05:20,830 --> 00:05:23,420 cross product, hopefully you have a little intuition. 109 00:05:23,420 --> 00:05:25,740 But I review it because I think it all fits together 110 00:05:25,740 --> 00:05:28,230 when you see them with each other. 111 00:05:28,230 --> 00:05:42,060 112 00:05:42,060 --> 00:05:45,290 First, let's study a, b cosine of theta. 113 00:05:45,290 --> 00:05:49,470 If you watched the dot product video, cosine of theta, if you 114 00:05:49,470 --> 00:05:51,860 took, let's say, b cosine of theta. 115 00:05:51,860 --> 00:05:54,750 What is b cosine of theta? 116 00:05:54,750 --> 00:05:56,930 b cosine of theta-- and you could work it out on your own 117 00:05:56,930 --> 00:06:03,690 time-- if you say cosine is adjacent over hypotenuse, the 118 00:06:03,690 --> 00:06:06,140 magnitude of b cosine theta is actually going to be the 119 00:06:06,140 --> 00:06:09,520 magnitude of, if you dropped a perpendicular-- I'll use a 120 00:06:09,520 --> 00:06:14,940 different color here-- if you dropped a perpendicular here, 121 00:06:14,940 --> 00:06:17,250 this length right here-- that's b cosine theta. 122 00:06:17,250 --> 00:06:18,680 Let me draw it separately. 123 00:06:18,680 --> 00:06:21,140 I don't want to mess up this picture too much. 124 00:06:21,140 --> 00:06:22,390 So if that's b. 125 00:06:22,390 --> 00:06:30,890 126 00:06:30,890 --> 00:06:40,320 If that's a-- And that's b. 127 00:06:40,320 --> 00:06:41,610 That's a. 128 00:06:41,610 --> 00:06:42,540 This is theta. 129 00:06:42,540 --> 00:06:47,236 b cosine theta, if you drop a line perpendicular to a, this 130 00:06:47,236 --> 00:06:48,590 is a right angle. 131 00:06:48,590 --> 00:06:51,350 b cosine theta, adjacent over hypotenuse is 132 00:06:51,350 --> 00:06:52,910 equal to cosine theta. 133 00:06:52,910 --> 00:06:55,210 So it would be the projection of b going in the same 134 00:06:55,210 --> 00:06:57,230 direction as a. 135 00:06:57,230 --> 00:06:59,810 So it would be this magnitude. 136 00:06:59,810 --> 00:07:02,770 137 00:07:02,770 --> 00:07:06,120 That is b cosine theta. 138 00:07:06,120 --> 00:07:13,180 So the magnitude of that vector right there is the 139 00:07:13,180 --> 00:07:16,720 magnitude of b cosine of theta. 140 00:07:16,720 --> 00:07:18,910 So when you're taking the dot product, at least the example 141 00:07:18,910 --> 00:07:22,970 I just did, if you view it as the magnitude of a times the 142 00:07:22,970 --> 00:07:26,570 magnitude of b cosine theta, you're saying what part of b 143 00:07:26,570 --> 00:07:28,680 goes in the same direction as a? 144 00:07:28,680 --> 00:07:30,870 And whatever that magnitude is, let me just multiply that 145 00:07:30,870 --> 00:07:31,980 times the magnitude of a. 146 00:07:31,980 --> 00:07:34,360 And I have the dot product. 147 00:07:34,360 --> 00:07:35,960 Let's take the pieces that go the same direction and 148 00:07:35,960 --> 00:07:36,590 multiply them. 149 00:07:36,590 --> 00:07:38,040 So how much do they move together? 150 00:07:38,040 --> 00:07:40,310 Or do they point together? 151 00:07:40,310 --> 00:07:41,510 Or you could view it the other way. 152 00:07:41,510 --> 00:07:44,050 You could view the dot product as-- and I did this in the dot 153 00:07:44,050 --> 00:07:50,510 product video-- you could view it as a cosine of theta, b. 154 00:07:50,510 --> 00:07:51,480 Because it doesn't matter. 155 00:07:51,480 --> 00:07:52,990 These are all scalar quantities, so it doesn't 156 00:07:52,990 --> 00:07:55,560 matter what order you take the multiplication in. 157 00:07:55,560 --> 00:07:57,270 And a cosine theta is the same thing. 158 00:07:57,270 --> 00:08:00,350 It's the magnitude of the a vector that's going in the 159 00:08:00,350 --> 00:08:01,060 same direction of b. 160 00:08:01,060 --> 00:08:04,270 Or the projection of a onto b. 161 00:08:04,270 --> 00:08:08,620 So this vector right here is a cosine theta; the magnitude of 162 00:08:08,620 --> 00:08:10,940 a cosine theta. 163 00:08:10,940 --> 00:08:12,010 And they're actually the same number. 164 00:08:12,010 --> 00:08:14,320 If you take how much of b goes in the direction of a, and 165 00:08:14,320 --> 00:08:16,400 multiply that with the magnitude of a, that gives you 166 00:08:16,400 --> 00:08:20,550 the same number as how much of a goes in the direction of b, 167 00:08:20,550 --> 00:08:24,270 and then multiply the two magnitudes. 168 00:08:24,270 --> 00:08:28,100 Now, what is a, b sine theta? 169 00:08:28,100 --> 00:08:29,710 a, b, sine theta. 170 00:08:29,710 --> 00:08:34,299 Well if this vector right here is a cosine theta-- and you 171 00:08:34,299 --> 00:08:35,700 learned this when you learned how to take the 172 00:08:35,700 --> 00:08:36,600 components of vectors. 173 00:08:36,600 --> 00:08:43,460 This vector right here is the magnitude of a sine theta. 174 00:08:43,460 --> 00:08:49,330 You could rewrite this as the magnitude of a sine theta 175 00:08:49,330 --> 00:08:53,750 times the magnitude of b in that normal vector direction. 176 00:08:53,750 --> 00:08:56,830 So if you take a sine theta times b, you're saying what 177 00:08:56,830 --> 00:08:59,460 part of a doesn't go the same direction as b. 178 00:08:59,460 --> 00:09:02,290 What part of a is completely perpendicular to b-- has 179 00:09:02,290 --> 00:09:03,390 nothing to do is b. 180 00:09:03,390 --> 00:09:05,100 They share nothing in common. 181 00:09:05,100 --> 00:09:06,930 It goes in a completely different direction. 182 00:09:06,930 --> 00:09:08,340 That's a sine theta. 183 00:09:08,340 --> 00:09:12,560 And so you take the product of this with b and then you get a 184 00:09:12,560 --> 00:09:13,690 third vector. 185 00:09:13,690 --> 00:09:15,930 And it almost says, how different 186 00:09:15,930 --> 00:09:16,950 are these two vectors? 187 00:09:16,950 --> 00:09:18,390 And it points in a different direction. 188 00:09:18,390 --> 00:09:20,810 It gives you this-- sometimes it's called a pseudo vector, 189 00:09:20,810 --> 00:09:22,330 because it applies to some concepts 190 00:09:22,330 --> 00:09:24,060 that are pseudo vectors. 191 00:09:24,060 --> 00:09:26,750 But the most important of these concepts is torque, when 192 00:09:26,750 --> 00:09:30,970 we talk about the magnetic field; the force of a magnetic 193 00:09:30,970 --> 00:09:32,320 field on electric charge. 194 00:09:32,320 --> 00:09:35,600 These are all forces, or these are all physical phenomena, 195 00:09:35,600 --> 00:09:39,170 where what matters isn't the direction of the force with 196 00:09:39,170 --> 00:09:41,110 another vector, it's the direction of the force 197 00:09:41,110 --> 00:09:42,630 perpendicular to another vector. 198 00:09:42,630 --> 00:09:45,080 And so that's where the cross product comes in useful. 199 00:09:45,080 --> 00:09:48,140 Anyway, hopefully, that gave you a little intuition. 200 00:09:48,140 --> 00:09:49,280 And you could have done it the other way. 201 00:09:49,280 --> 00:09:51,310 You could have written this as b sine theta. 202 00:09:51,310 --> 00:09:53,800 And then you would have said that's the component of b that 203 00:09:53,800 --> 00:09:54,900 is perpendicular to a. 204 00:09:54,900 --> 00:09:58,665 So b sine theta actually would have been this vector. 205 00:09:58,665 --> 00:10:02,140 206 00:10:02,140 --> 00:10:03,330 Or let me draw it here. 207 00:10:03,330 --> 00:10:04,070 That would make more sense. 208 00:10:04,070 --> 00:10:08,210 This would be b sine theta. 209 00:10:08,210 --> 00:10:10,030 So you could switch orders. 210 00:10:10,030 --> 00:10:11,160 You could visualize it either way. 211 00:10:11,160 --> 00:10:12,500 You could say this is the magnitude of b that is 212 00:10:12,500 --> 00:10:15,550 completely perpendicular to a, multiply the two, and use the 213 00:10:15,550 --> 00:10:18,000 right hand rule to get that normal vector. 214 00:10:18,000 --> 00:10:22,350 And we just decided that we're going to use the right hand 215 00:10:22,350 --> 00:10:23,630 rule to have a common convention. 216 00:10:23,630 --> 00:10:25,470 But people could have used the left hand rule, or they might 217 00:10:25,470 --> 00:10:26,730 have used it a different way. 218 00:10:26,730 --> 00:10:29,810 It's just a way that we have a consistent framework, so that 219 00:10:29,810 --> 00:10:32,770 when we take the cross product we all know what direction 220 00:10:32,770 --> 00:10:34,900 that normal vector is pointing in. 221 00:10:34,900 --> 00:10:35,400 Anyway. 222 00:10:35,400 --> 00:10:38,300 In the next video I'll show you how to actually compute 223 00:10:38,300 --> 00:10:41,430 dot and cross products when you're given them in their 224 00:10:41,430 --> 00:10:43,100 component notation. 225 00:10:43,100 --> 00:00:00,000 See you in the next video.