1 00:00:00,450 --> 00:00:03,630 Let's say we have some object that's moving in a circular path 2 00:00:03,630 --> 00:00:08,200 Let's say this is the center of the object path, the center of the circle 3 00:00:08,390 --> 00:00:12,880 So the object is moving in a circular path that looks something like that 4 00:00:12,880 --> 00:00:16,600 counterclockwise circular path--you could do that with clockwise as well 5 00:00:16,870 --> 00:00:23,010 I want to think about how fast it is spinning or orbiting around this center 6 00:00:23,070 --> 00:00:25,930 how that relates to its velocity? 7 00:00:25,950 --> 00:00:33,290 So let's say that this thing right over here is making five revolutions every second 8 00:00:33,310 --> 00:00:40,880 So in 1 second, 1 2 3 4 5. Every second it's making 5 revolutions 9 00:00:40,900 --> 00:00:45,700 So how could we relate that to how many radians it is doing per second? 10 00:00:45,740 --> 00:00:48,660 Remember radians is just one way to measure angles 11 00:00:48,660 --> 00:00:50,710 You could do with how degrees per second 12 00:00:54,550 --> 00:01:02,590 If we do it with radians, we know that each revolution is 2 pi radians 13 00:01:02,610 --> 00:01:10,340 If you go all the way around a circle, you have gone 2 pi radians 14 00:01:10,340 --> 00:01:16,800 which is really just you say you've gone 2 pi radii, whatever the radius of the circle is 15 00:01:16,820 --> 00:01:20,120 and that's where actually the definition of the radian comes from 16 00:01:20,140 --> 00:01:30,000 So if you go 5 revolutions per second and they're 2 pi per revolution 17 00:01:30,000 --> 00:01:33,350 then you can do a little bit of dimensional analysis. These cancel out 18 00:01:33,490 --> 00:01:41,450 and you get 5 times 2 pi which gets us to 5 times 2 pi gets us 10 pi 19 00:01:41,450 --> 00:01:47,760 radians per second 20 00:01:47,770 --> 00:01:52,200 And it works out the dimensional analysis and hopefully it also makes sense to you intuitively 21 00:01:52,350 --> 00:01:56,640 If you're doing five revolution a second, each of those revolutions is 2 pi radians 22 00:01:56,710 --> 00:02:00,030 so you're doing 10 pi radians per second. You're going 23 00:02:00,310 --> 00:02:04,150 1 2 3 4 5, so that gives us 10, or 2 pi 2 pi 2 pi 2 pi 2 pi radians 24 00:02:04,160 --> 00:02:08,550 every time, you're doing it five times a second. So you're doing it 10 pi radians per second 25 00:02:08,810 --> 00:02:12,730 So this right here, either five revs per second or 10 pi radians per second 26 00:02:12,780 --> 00:02:14,990 they're both essentially measuring the same thing 27 00:02:14,990 --> 00:02:18,990 how fast are you orbiting around this central point? 28 00:02:19,310 --> 00:02:23,020 And this measure of how fast you're orbiting around a central point 29 00:02:23,020 --> 00:02:29,830 is called angular velocity 30 00:02:29,970 --> 00:02:32,460 It's called angular velocity because if you think about it 31 00:02:32,540 --> 00:02:40,360 this is telling us how fast is our angle changing, or speed of angle changing 32 00:02:40,550 --> 00:02:43,280 When you're dealing with it in two dimensions and this is 33 00:02:43,430 --> 00:02:47,260 typically when in a recent early physics course how we do deal with it 34 00:02:47,260 --> 00:02:49,230 Even though it's called the angular velocity 35 00:02:49,310 --> 00:02:51,020 it tends to be treated as angular speed 36 00:02:51,020 --> 00:02:52,870 It actually is a vector quantity 37 00:02:53,020 --> 00:02:56,360 and it's a little unintuitive that the vector's actually popping out of the page 38 00:02:56,460 --> 00:02:59,860 for this. It's actually a pseudo-vector and we'll talk more about that in the future 39 00:02:59,920 --> 00:03:03,580 So it is a vector quantity and the direction of the vector 40 00:03:03,580 --> 00:03:06,580 is dependant on which way it's spinning. So for example 41 00:03:06,580 --> 00:03:09,200 when it's spinning in a counterclockwise direction 42 00:03:09,280 --> 00:03:13,530 there is a vector, the real angular vector does pop out of the page 43 00:03:13,530 --> 00:03:16,700 We start thinking about operating in three dimensions 44 00:03:16,730 --> 00:03:22,760 And if it's going clockwise, the angular velocity vector would pop into the page 45 00:03:22,800 --> 00:03:25,220 The way you think about that, right-hand rule 46 00:03:25,230 --> 00:03:28,260 Curl your fingers of your right hand in the direction that it's spinning 47 00:03:28,260 --> 00:03:33,380 and then your thumb is essentially pointing in the direction that 48 00:03:33,380 --> 00:03:36,610 the actual vector or the pseudo-vector's gonna going 49 00:03:36,610 --> 00:03:38,480 We'll not think too much about that 50 00:03:38,510 --> 00:03:42,500 For our purposes, when we're just thinking about two-dimensional plane right over here 51 00:03:42,950 --> 00:03:49,320 we can really think of an angular velocity as a--the official term is a pseudo-scaler 52 00:03:49,320 --> 00:03:55,820 but we can include that as a scaler quantity, as long as we do specify which way it is rotating 53 00:03:55,830 --> 00:03:59,040 So this right over here, this 10 pi radians per second 54 00:03:59,040 --> 00:04:01,810 we could call this its angular velocity 55 00:04:02,030 --> 00:04:06,300 And this tends to be denoted by an omega 56 00:04:06,330 --> 00:04:08,370 a lower case omega right there 57 00:04:08,380 --> 00:04:10,250 Upper case omega looks like this 58 00:04:14,390 --> 00:04:16,430 So there's a couple of ways you could think about it 59 00:04:16,450 --> 00:04:25,220 You could say angular velocity is equal to change in angle over a change in time 60 00:04:25,320 --> 00:04:32,290 So for example, this is telling us 10 pi radians per second 61 00:04:32,450 --> 00:04:41,820 Or if you want to do in the calculus sense and take instantaneous angular velocity 62 00:04:41,950 --> 00:04:47,510 it would be the derivative of your angle with respect to time 63 00:04:47,590 --> 00:04:50,950 How the angle is changing with respect to time 64 00:04:50,960 --> 00:04:56,100 With that out of the way, I want to see if we can see how this relates to speed 65 00:04:56,440 --> 00:05:00,460 How does this relate to the actual speed of the object? 66 00:05:00,660 --> 00:05:05,910 So to get the speed of the object, we just have to think about how far is this object traveling 67 00:05:05,910 --> 00:05:08,200 every revolution that it's doing 68 00:05:08,860 --> 00:05:15,000 And what we can do right over here--let's say that this radius is r 69 00:05:15,270 --> 00:05:19,760 So in every revolution, it is traveling 2 pi r 70 00:05:19,780 --> 00:05:24,080 Let's say this is r meters. Give ourselves some units right over there 71 00:05:24,420 --> 00:05:33,270 So the circumference over here is going to be 2 pi r meters 72 00:05:33,290 --> 00:05:55,530 Let's say that the angular velocity is equal to omega radians per second 73 00:05:56,070 --> 00:06:00,760 And so how many revolutions is that per second? 74 00:06:00,760 --> 00:06:03,450 We can go backwards from what we did over here 75 00:06:03,470 --> 00:06:10,710 We have one revolution is equal to 2 pi radians 76 00:06:10,860 --> 00:06:14,940 Just to be clear, sometimes angular velocity is actually measured in revolutions per second 77 00:06:14,940 --> 00:06:17,640 but the SI unit is in radians per second 78 00:06:17,660 --> 00:06:22,040 So here I want to convert omega from radians per second into revolutions per second 79 00:06:22,280 --> 00:06:32,670 Radians cancel out. We are left with--we get omega over 2 pi revolutions per second 80 00:06:32,920 --> 00:06:35,600 We know how many meters we get for a revolution 81 00:06:35,770 --> 00:06:40,520 We have 2 pi r meters per revolutions 82 00:06:40,830 --> 00:06:42,980 So we copy and paste this 83 00:06:43,360 --> 00:06:46,780 So our angular velocity, if we want revolutions per second 84 00:06:46,780 --> 00:06:50,970 it's going to be omega over 2 pi revolutions per second 85 00:06:51,540 --> 00:06:55,960 Omega is in radians per second if we put it into revolutions per second 86 00:06:55,960 --> 00:06:58,560 omega / 2 pi revolutions per second 87 00:06:58,900 --> 00:07:05,310 And then let's multiply that times--we want to convert this into meters per second 88 00:07:05,310 --> 00:07:09,040 So how many meters do we have per revolution? 89 00:07:09,320 --> 00:07:17,720 Well, we're gonna travel a whole circumference per revolution, so 2 pi r meters per revolution 90 00:07:17,740 --> 00:07:19,680 So these two cancel out 91 00:07:19,700 --> 00:07:21,990 2 pi cancels out with the 2 pi 92 00:07:21,990 --> 00:07:36,130 So you end up getting omega times r meters per second 93 00:07:36,500 --> 00:07:40,720 And just like that, we have the magnitude of the velocity 94 00:07:40,720 --> 00:07:44,750 or we could say the speed of the object as it goes around in a circle 95 00:07:45,010 --> 00:07:48,720 So what we can say is the magnitude of the velocity-- 96 00:07:48,720 --> 00:07:51,460 I'll specify that by v--I want to be clear. This is not vector 97 00:07:51,460 --> 00:07:54,320 quantity. It's not the velocity. It's the magnitude of velocity 98 00:07:54,560 --> 00:07:59,910 Or we can say this is the speed. It's going to be equal to omega times r 99 00:08:00,460 --> 00:08:08,070 So the speed is equal to the angular velocity times r 100 00:08:08,070 --> 00:08:14,030 I guess we could say the magnitude of the angular velocity times the radius 101 00:08:14,220 --> 00:08:17,150 I don't want you to be confused. I am not saying that this is a vector quantity 102 00:08:17,150 --> 00:08:21,460 If this was a vector, I would put an arrow right over there 103 00:08:21,680 --> 00:08:24,240 And if this was a vector, I would put an arrow over there 104 00:08:24,240 --> 00:08:26,560 then I'll be referring to the thing that's popping out of the page 105 00:08:26,560 --> 00:08:29,450 but here I'm talking about the magnitude of the angular velocity 106 00:08:29,710 --> 00:08:42,669 and so writing in words, you get speed is equal to angular velocity-- 107 00:08:42,669 --> 00:08:49,610 if you want to be particular, this is the magnitude of the angular velocity-- 108 00:08:49,610 --> 00:08:54,870 times the radius of the circle that you are going around 109 00:08:54,870 --> 00:08:57,640 and if you want to solve for angular velocity 110 00:08:57,640 --> 00:09:01,540 you divide both sides by radius and you get angular velocity 111 00:09:01,760 --> 00:09:14,880 Omega is equal to speed which we're using v for, divided by the radius 112 00:09:14,900 --> 00:09:19,020 So we can actually use this information to do other interesting things later on 113 00:09:19,030 --> 00:00:00,000 But hopefully this gives you a sense of how all of this stuff is related