1 00:00:00,183 --> 00:00:01,350 - [Voiceover] All the problems 2 00:00:01,350 --> 00:00:02,703 we've been dealing with so far 3 00:00:02,703 --> 00:00:06,363 have essentially been happening in one dimension. 4 00:00:06,363 --> 00:00:08,476 You could go forward or back. 5 00:00:08,476 --> 00:00:10,380 So you could go forward or back. 6 00:00:10,380 --> 00:00:11,750 Or right or left. 7 00:00:11,750 --> 00:00:14,769 Or you could go up or down. 8 00:00:14,769 --> 00:00:16,859 What I wanna start to talk about in this video 9 00:00:16,859 --> 00:00:19,134 is what happens when we extend that to two dimensions 10 00:00:19,134 --> 00:00:21,294 or we can even just extend what we're doing in this video 11 00:00:21,294 --> 00:00:24,521 to three or four, really an arbitrary number of dimensions. 12 00:00:24,521 --> 00:00:26,379 Although if you're dealing with classical mechanics 13 00:00:26,379 --> 00:00:29,746 you normally don't have to go more than three dimensions. 14 00:00:29,746 --> 00:00:32,113 And if you're gonna deal with more than one dimension, 15 00:00:32,113 --> 00:00:33,182 especially in two dimensions, 16 00:00:33,182 --> 00:00:35,945 we're also gonna be dealing with two-dimensional vectors. 17 00:00:35,945 --> 00:00:37,826 And I just wanna make sure, through this video, 18 00:00:37,826 --> 00:00:39,335 that we understand at least the basics 19 00:00:39,335 --> 00:00:40,821 of two-dimensional vectors. 20 00:00:40,821 --> 00:00:42,006 Remember, a vector is something 21 00:00:42,006 --> 00:00:44,978 that has both magnitude and direction. 22 00:00:44,978 --> 00:00:46,208 So the first thing I wanna do 23 00:00:46,208 --> 00:00:47,741 is just give you a visual understanding 24 00:00:47,741 --> 00:00:50,899 of how vectors in two dimensions would add. 25 00:00:50,899 --> 00:00:54,498 So let's say I have a vector right here. 26 00:00:54,498 --> 00:00:55,915 That is vector A. 27 00:00:57,494 --> 00:00:59,815 So, once again, its magnitude is specified 28 00:00:59,815 --> 00:01:01,928 by the length of this arrow. 29 00:01:01,928 --> 00:01:03,623 And its direction is specified 30 00:01:03,623 --> 00:01:05,388 by the direction of the arrow. 31 00:01:05,388 --> 00:01:06,851 So it's going in that direction. 32 00:01:06,851 --> 00:01:08,569 Now let's say I have another vector. 33 00:01:08,569 --> 00:01:10,102 Let's call it vector B. 34 00:01:10,102 --> 00:01:12,019 Let's call it vector B. 35 00:01:12,865 --> 00:01:14,444 It looks like this. 36 00:01:14,444 --> 00:01:15,976 Now what I wanna do in this video 37 00:01:15,976 --> 00:01:17,973 is think about what happens when I add 38 00:01:17,973 --> 00:01:19,924 vector A to vector B. 39 00:01:19,924 --> 00:01:21,549 So there's a couple things to think about 40 00:01:21,549 --> 00:01:23,175 when you visually depict vectors. 41 00:01:23,175 --> 00:01:25,845 The important thing is, for example, for vector A, 42 00:01:25,845 --> 00:01:27,285 that you get the length right 43 00:01:27,285 --> 00:01:28,887 and you get the direction right. 44 00:01:28,887 --> 00:01:30,837 Where you actually draw it doesn't matter. 45 00:01:30,837 --> 00:01:32,091 So this could be vector A. 46 00:01:32,091 --> 00:01:34,181 This could also be vector A. 47 00:01:34,181 --> 00:01:35,853 Notice, it has the same length 48 00:01:35,853 --> 00:01:37,501 and it has the same direction. 49 00:01:37,501 --> 00:01:38,895 This is also vector A. 50 00:01:38,895 --> 00:01:40,961 I could draw vector A up here. It does not matter. 51 00:01:40,961 --> 00:01:42,703 I could draw vector A up there. 52 00:01:42,703 --> 00:01:44,560 I could draw vector B. 53 00:01:44,560 --> 00:01:47,319 I could draw vector B over here. 54 00:01:47,319 --> 00:01:48,462 It's still vector B. 55 00:01:48,462 --> 00:01:50,993 It still has the same magnitude and direction. 56 00:01:50,993 --> 00:01:52,399 Notice, we're not saying 57 00:01:52,399 --> 00:01:54,082 that its tail has to start at the same place 58 00:01:54,082 --> 00:01:56,473 that vector A's tail starts at. 59 00:01:56,473 --> 00:01:58,122 I could draw vector B over here. 60 00:01:58,122 --> 00:02:00,502 So I can always have the same vector 61 00:02:00,502 --> 00:02:02,035 but I can shift it around. 62 00:02:02,035 --> 00:02:03,010 So I can move it up there. 63 00:02:03,010 --> 00:02:05,425 As long as it has the same magnitude, the same length, 64 00:02:05,425 --> 00:02:08,164 and the same direction. 65 00:02:08,164 --> 00:02:09,696 And the whole reason I'm doing that 66 00:02:09,697 --> 00:02:11,996 is because the way to visually add vectors... 67 00:02:11,996 --> 00:02:14,246 If I wanted to add vector A 68 00:02:17,007 --> 00:02:18,340 plus vector B... 69 00:02:20,720 --> 00:02:22,980 And I'll show you how to do it more analytically 70 00:02:22,980 --> 00:02:24,977 in a future video. 71 00:02:24,977 --> 00:02:28,088 I can literally draw vector A. 72 00:02:28,088 --> 00:02:29,435 I draw vector A. 73 00:02:29,435 --> 00:02:31,362 So that's vector A, right over there. 74 00:02:31,362 --> 00:02:33,173 And then I can draw vector B, 75 00:02:33,173 --> 00:02:37,980 but I put the tail of vector B to the head of vector A. 76 00:02:37,980 --> 00:02:39,559 So I shift vector B over 77 00:02:39,559 --> 00:02:42,276 so its tail is right at the head of vector A. 78 00:02:42,276 --> 00:02:46,037 And then vector B would look something like this. 79 00:02:46,037 --> 00:02:47,755 It would look something like this. 80 00:02:47,755 --> 00:02:51,636 And then if you go from the tail of A 81 00:02:51,636 --> 00:02:54,044 all the way to the head of B, 82 00:02:54,044 --> 00:02:55,986 all the way to the head of B, 83 00:02:55,986 --> 00:02:58,236 and you call that vector C, 84 00:02:59,668 --> 00:03:01,918 that is the sum of A and B. 85 00:03:05,500 --> 00:03:07,883 And it should make sense, if you think about it. 86 00:03:07,883 --> 00:03:10,191 Let's say these were displacement vectors. 87 00:03:10,191 --> 00:03:12,118 So A shows that you're being displaced 88 00:03:12,118 --> 00:03:14,022 this much in this direction. 89 00:03:14,022 --> 00:03:15,601 B shows that you're being displaced 90 00:03:15,601 --> 00:03:18,062 this much in this direction. 91 00:03:18,062 --> 00:03:20,268 So the length of B in that direction. 92 00:03:20,268 --> 00:03:22,637 And if I were to say you have a displacement of A, 93 00:03:22,637 --> 00:03:24,680 and then you have a displacement of B, 94 00:03:24,680 --> 00:03:26,631 what is your total displacement? 95 00:03:26,631 --> 00:03:28,488 So you would have had to be, 96 00:03:28,488 --> 00:03:30,439 I guess, shifted this far in this direction, 97 00:03:30,439 --> 00:03:33,225 and then you would be shifted this far in this direction. 98 00:03:33,225 --> 00:03:35,315 So the net amount that you've been shifted 99 00:03:35,315 --> 00:03:37,498 is this far in that direction. 100 00:03:37,498 --> 00:03:40,261 So that's why this would be the sum of those. 101 00:03:40,261 --> 00:03:42,351 Now we can use that same idea 102 00:03:42,351 --> 00:03:45,207 to break down any vector in two dimensions 103 00:03:45,207 --> 00:03:48,063 into, we could say, into its components. 104 00:03:48,063 --> 00:03:49,595 And I'll give you a better sense 105 00:03:49,595 --> 00:03:51,917 of what that means in a second. 106 00:03:51,917 --> 00:03:53,750 So if I have vector A. 107 00:03:54,812 --> 00:03:56,680 Let me pick a new letter. 108 00:03:56,680 --> 00:03:59,513 Let's call this vector "vector X." 109 00:04:00,974 --> 00:04:03,253 Let's call this "vector X." 110 00:04:03,253 --> 00:04:07,336 I can say that vector X is going to be the sum of 111 00:04:09,172 --> 00:04:11,587 this vector right here in green 112 00:04:11,587 --> 00:04:14,420 and this vector right here in red. 113 00:04:16,533 --> 00:04:19,088 Notice, X starts at the tail of the green vector 114 00:04:19,088 --> 00:04:22,478 and goes all the way to the head of the magenta vector. 115 00:04:22,478 --> 00:04:24,126 And the magenta vector starts 116 00:04:24,126 --> 00:04:25,682 at the head of the green vector 117 00:04:25,682 --> 00:04:27,377 and then finishes, I guess, 118 00:04:27,377 --> 00:04:30,999 well where it finishes is where vector X finishes. 119 00:04:30,999 --> 00:04:32,857 And the reason why I do this... 120 00:04:32,857 --> 00:04:35,016 And, you know, hopefully from this 121 00:04:35,016 --> 00:04:36,200 comparable explanation right here, 122 00:04:36,200 --> 00:04:38,998 says, okay, look, the green vector plus the magenta vector 123 00:04:38,998 --> 00:04:40,987 gives us this X vector. 124 00:04:40,987 --> 00:04:41,933 That should make sense. 125 00:04:41,933 --> 00:04:44,571 I put the head of the green vector 126 00:04:44,571 --> 00:04:48,054 to the tail of this magenta vector right over here. 127 00:04:48,054 --> 00:04:50,027 But the whole reason why I did this is, 128 00:04:50,027 --> 00:04:53,905 if I can express X as a sum of these two vectors, 129 00:04:53,905 --> 00:04:56,924 it then breaks down X into its vertical component 130 00:04:56,924 --> 00:04:59,780 and its horizontal component. 131 00:04:59,780 --> 00:05:01,447 So I could call this 132 00:05:04,546 --> 00:05:06,526 the horizontal component, 133 00:05:06,526 --> 00:05:08,802 or I should say the vertical component. 134 00:05:08,802 --> 00:05:10,311 X vertical. 135 00:05:10,311 --> 00:05:13,981 And then I could call this over here 136 00:05:13,981 --> 00:05:15,443 the X horizontal. 137 00:05:15,443 --> 00:05:16,999 Or another way I could draw it, 138 00:05:16,999 --> 00:05:18,578 I could shift this X vertical over. 139 00:05:18,578 --> 00:05:20,250 Remember, it doesn't matter where I draw it, 140 00:05:20,250 --> 00:05:22,340 as long as it has the same magnitude and direction. 141 00:05:22,340 --> 00:05:24,012 And I could draw it like this. 142 00:05:24,012 --> 00:05:24,929 X vertical. 143 00:05:25,846 --> 00:05:26,891 And so what you see is 144 00:05:26,891 --> 00:05:30,391 is that you could express this vector X... 145 00:05:31,238 --> 00:05:32,975 Let me do it in the same colors. 146 00:05:32,975 --> 00:05:34,392 You can express this vector X 147 00:05:34,392 --> 00:05:38,409 as the sum of its horizontal and its vertical components. 148 00:05:38,409 --> 00:05:42,576 As the sum of its horizontal and its vertical components. 149 00:05:43,865 --> 00:05:45,677 Now we're gonna see over and over again 150 00:05:45,677 --> 00:05:47,813 that this is super powerful 151 00:05:47,813 --> 00:05:49,025 because what it can do is 152 00:05:49,025 --> 00:05:50,687 it can turn a two-dimensional problem 153 00:05:50,687 --> 00:05:53,120 into two separate one-dimensional problems, 154 00:05:53,120 --> 00:05:54,908 one acting in a horizontal direction, 155 00:05:54,908 --> 00:05:57,369 one acting in a vertical direction. 156 00:05:57,369 --> 00:05:59,459 Now let's do it a little bit more mathematical. 157 00:05:59,459 --> 00:06:01,085 I've just been telling you about length and all of that. 158 00:06:01,085 --> 00:06:02,524 But let's actually break down... 159 00:06:02,524 --> 00:06:04,498 Let me just show you what this means, 160 00:06:04,498 --> 00:06:08,051 to break down the components of a vector. 161 00:06:08,051 --> 00:06:12,218 So let's say that I have a vector that looks like this. 162 00:06:13,474 --> 00:06:15,865 Let me do my best to... 163 00:06:15,865 --> 00:06:19,696 Let's say I have a vector that looks like this. 164 00:06:19,696 --> 00:06:21,322 It's length is five. 165 00:06:21,322 --> 00:06:23,739 So let me call this vector A. 166 00:06:25,748 --> 00:06:28,915 So vector A's length is equal to five. 167 00:06:31,403 --> 00:06:33,110 And let's say that its direction... 168 00:06:33,110 --> 00:06:35,664 We're gonna give its direction by the angle 169 00:06:35,664 --> 00:06:38,334 between the direction its pointing in 170 00:06:38,334 --> 00:06:40,354 and the positive X axis. 171 00:06:40,354 --> 00:06:42,932 So maybe I'll draw an axis over here. 172 00:06:42,932 --> 00:06:44,395 So let's say that this right over here 173 00:06:44,395 --> 00:06:47,065 is the positive Y axis going in the vertical direction. 174 00:06:47,065 --> 00:06:49,898 This right over here is the positive X axis 175 00:06:49,898 --> 00:06:51,895 going in the horizontal direction. 176 00:06:51,895 --> 00:06:54,635 And to specify this vector's direction 177 00:06:54,635 --> 00:06:57,119 I will give this angle right over here. 178 00:06:57,119 --> 00:06:58,884 And I'm gonna give a very peculiar angle, 179 00:06:58,884 --> 00:07:00,974 but I picked this for a specific reason, 180 00:07:00,974 --> 00:07:03,040 just so things work out neatly in the end. 181 00:07:03,040 --> 00:07:05,792 And I'm gonna give it in degrees. 182 00:07:05,792 --> 00:07:07,542 It's 36.8699 degrees. 183 00:07:11,912 --> 00:07:13,897 So I'm picking that particular number 184 00:07:13,897 --> 00:07:15,174 for a particular reason. 185 00:07:15,174 --> 00:07:17,287 Now what I wanna do is I wanna figure out 186 00:07:17,287 --> 00:07:21,745 this vector's horizontal and vertical component. 187 00:07:21,745 --> 00:07:22,883 So I wanna break it down 188 00:07:22,883 --> 00:07:25,321 into something that's going straight up or down 189 00:07:25,321 --> 00:07:27,782 and something that's going straight right or left. 190 00:07:27,782 --> 00:07:29,059 So how do I do this? 191 00:07:29,059 --> 00:07:31,080 Well, one, I could just draw them, visually, 192 00:07:31,080 --> 00:07:32,055 see what they look like. 193 00:07:32,055 --> 00:07:36,420 So its vertical component would look like this. 194 00:07:36,420 --> 00:07:37,837 It would start... 195 00:07:38,825 --> 00:07:41,096 Its vertical component would look like this. 196 00:07:41,096 --> 00:07:44,579 And its horizontal component would look like this. 197 00:07:44,579 --> 00:07:46,718 Its horizontal component would look like this. 198 00:07:46,718 --> 00:07:48,079 The horizontal component, the way I drew it, 199 00:07:48,079 --> 00:07:50,884 it would start where vector A starts 200 00:07:50,884 --> 00:07:54,971 and go as far in the X direction as vector A's tip, 201 00:07:54,971 --> 00:07:56,341 but only in the X direction, 202 00:07:56,341 --> 00:07:59,614 and then you need to, to get back to the head of vector A, 203 00:07:59,614 --> 00:08:01,601 you need to have its vertical component. 204 00:08:01,601 --> 00:08:03,134 And we can sometimes call this, 205 00:08:03,134 --> 00:08:05,944 we could call the vertical component over here A sub Y, 206 00:08:05,944 --> 00:08:08,080 just so that it's moving in the Y direction. 207 00:08:08,080 --> 00:08:12,724 And we can call this horizontal component A sub X. 208 00:08:12,724 --> 00:08:14,790 Now what I wanna do is I wanna figure out 209 00:08:14,790 --> 00:08:18,505 the magnitude of A sub Y and A sub X. 210 00:08:18,505 --> 00:08:20,108 So how do we do that? 211 00:08:20,108 --> 00:08:21,338 Well, the way we drew this, 212 00:08:21,338 --> 00:08:23,591 I've essentially set up a right triangle for us. 213 00:08:23,591 --> 00:08:25,982 This is a right triangle. 214 00:08:25,982 --> 00:08:27,724 We know the length of this triangle, 215 00:08:27,724 --> 00:08:31,137 or the length of this side, or the length of the hypotenuse. 216 00:08:31,137 --> 00:08:33,993 That's going to be the magnitude of vector A. 217 00:08:33,993 --> 00:08:37,707 And so the magnitude of vector A is equal to five. 218 00:08:37,707 --> 00:08:39,217 We already knew that up here. 219 00:08:39,217 --> 00:08:41,190 So how do we figure out the sides? 220 00:08:41,191 --> 00:08:44,118 Well, we could use a little bit of basic trigonometry. 221 00:08:44,118 --> 00:08:46,765 If we know the angle, and we know the hypotenuse, 222 00:08:46,765 --> 00:08:50,294 how do we figure out the opposite side to the angle? 223 00:08:50,294 --> 00:08:51,896 So this right here, 224 00:08:51,896 --> 00:08:55,588 this right here is the opposite side to the angle. 225 00:08:55,588 --> 00:08:57,771 And if we forgot some of our basic trigonometry 226 00:08:57,771 --> 00:09:00,720 we can relearn it right now. 227 00:09:00,720 --> 00:09:01,720 Soh-cah-toa. 228 00:09:03,347 --> 00:09:05,285 Sine is opposite over hypotenuse. 229 00:09:05,285 --> 00:09:07,293 Cosine is adjacent over hypotenuse. 230 00:09:07,293 --> 00:09:10,172 Tangent is opposite over adjacent. 231 00:09:10,172 --> 00:09:14,073 So we have the angle, we want the opposite, 232 00:09:14,073 --> 00:09:16,335 and we have the hypotenuse. 233 00:09:16,335 --> 00:09:17,585 So we could say 234 00:09:18,723 --> 00:09:20,973 that the sine of our angle, 235 00:09:22,202 --> 00:09:23,119 the sine of 236 00:09:24,762 --> 00:09:26,012 36.899 degrees, 237 00:09:29,104 --> 00:09:32,688 is going to be equal to the opposite over the hypotenuse. 238 00:09:32,688 --> 00:09:34,360 The opposite side of the angle 239 00:09:34,360 --> 00:09:37,332 is the magnitude of our Y component. 240 00:09:37,332 --> 00:09:41,499 ...is going to be equal to the magnitude of our Y component, 241 00:09:42,699 --> 00:09:44,623 the magnitude of our Y component, 242 00:09:44,623 --> 00:09:46,843 over the magnitude of the hypotenuse, 243 00:09:46,843 --> 00:09:48,399 over this length over here, 244 00:09:48,399 --> 00:09:51,116 which we know is going to be equal to five. 245 00:09:51,116 --> 00:09:53,346 Or if you multiply both sides by five, 246 00:09:53,346 --> 00:09:54,763 you get five sine 247 00:09:55,924 --> 00:09:57,424 of 36.899 degrees, 248 00:09:59,676 --> 00:10:03,843 is equal to the magnitude of the vertical component 249 00:10:06,579 --> 00:10:08,390 of our vector A. 250 00:10:08,390 --> 00:10:10,062 Now before I take out the calculator 251 00:10:10,062 --> 00:10:11,270 and figure out what this is, 252 00:10:11,270 --> 00:10:14,892 let me do the same thing for the horizontal component. 253 00:10:14,892 --> 00:10:18,979 Over here we know this side is adjacent to the angle. 254 00:10:18,979 --> 00:10:20,627 And we know the hypotenuse. 255 00:10:20,627 --> 00:10:24,018 And so cosine deals with adjacent and hypotenuse. 256 00:10:24,018 --> 00:10:27,685 So we know that the cosine of 36.899 degrees 257 00:10:29,777 --> 00:10:30,944 is equal to... 258 00:10:31,936 --> 00:10:33,631 Cosine is adjacent over hypotenuse. 259 00:10:33,631 --> 00:10:37,714 So it's equal to the magnitude of our X component 260 00:10:38,600 --> 00:10:39,808 over the hypotenuse. 261 00:10:39,808 --> 00:10:41,410 The hypotenuse here has... 262 00:10:41,410 --> 00:10:43,686 Or the magnitude of the hypotenuse, I should say, 263 00:10:43,686 --> 00:10:45,381 which has a length of five. 264 00:10:45,381 --> 00:10:47,656 Once again, we multiply both sides by five, 265 00:10:47,656 --> 00:10:51,823 and we get five times the cosine of 36.899 degrees 266 00:10:53,136 --> 00:10:56,886 is equal to the magnitude of our X component. 267 00:10:58,500 --> 00:11:00,288 So let's figure out what these are. 268 00:11:00,288 --> 00:11:02,099 Let me get the calculator out. 269 00:11:02,099 --> 00:11:04,682 Let me get my trusty TI-85 out. 270 00:11:05,582 --> 00:11:08,020 I wanna make sure it's in degree mode. 271 00:11:08,020 --> 00:11:09,553 So let me check. 272 00:11:09,553 --> 00:11:11,782 Yep, we're in degree mode right over there. 273 00:11:11,782 --> 00:11:14,197 Don't wanna... Make sure we're not in radian mode. 274 00:11:14,197 --> 00:11:15,834 Now let's exit that. 275 00:11:15,834 --> 00:11:20,001 And we have the vertical component is equal to five times 276 00:11:20,969 --> 00:11:23,219 the sine of 36.899 degrees, 277 00:11:27,679 --> 00:11:31,744 which is, if we round it, right at about three. 278 00:11:31,744 --> 00:11:33,625 So this is equal to... 279 00:11:33,625 --> 00:11:36,179 So the magnitude of our vertical component 280 00:11:36,179 --> 00:11:37,679 is equal to three. 281 00:11:39,964 --> 00:11:41,218 And then let's do the same thing 282 00:11:41,218 --> 00:11:43,635 for our horizontal component. 283 00:11:45,865 --> 00:11:47,948 So now we have five times 284 00:11:49,734 --> 00:11:52,151 the cosine of 36.899 degrees, 285 00:11:54,489 --> 00:11:57,780 is, if once again we round it to, I guess, 286 00:11:57,780 --> 00:12:01,375 our hundredths place, we get it to being four. 287 00:12:01,375 --> 00:12:03,625 So we get it to being four. 288 00:12:04,718 --> 00:12:07,737 So we see here is a situation where we have... 289 00:12:07,737 --> 00:12:11,243 This is a classic three-four-five Pythagorean triangle. 290 00:12:11,243 --> 00:12:15,410 The magnitude of our horizontal component is four. 291 00:12:17,130 --> 00:12:21,270 The magnitude of our vertical component, right over here, 292 00:12:21,270 --> 00:12:22,601 is equal to three. 293 00:12:22,601 --> 00:12:23,855 And once again, you might say, 294 00:12:23,855 --> 00:12:27,129 Sal, why are we going through all of this trouble? 295 00:12:27,129 --> 00:12:27,962 And we'll see in the next video 296 00:12:27,962 --> 00:12:30,133 that if we say something has a velocity, 297 00:12:30,133 --> 00:12:32,641 in this direction, of five meters per second, 298 00:12:32,641 --> 00:12:36,426 we could break that down into two component velocities. 299 00:12:36,426 --> 00:12:39,096 We could say that that's going in the upwards direction 300 00:12:39,096 --> 00:12:40,512 at three meters per second, 301 00:12:40,512 --> 00:12:43,601 and it's also going to the right in the horizontal direction 302 00:12:43,601 --> 00:12:45,342 at four meters per second. 303 00:12:45,342 --> 00:12:47,107 And it allows us to break up the problem 304 00:12:47,107 --> 00:12:48,523 into two simpler problems, 305 00:12:48,523 --> 00:12:50,334 into two one-dimensional problems, 306 00:12:50,334 --> 00:00:00,000 instead of a bigger two-dimensional one.