1 00:00:00,000 --> 00:00:00,409 2 00:00:00,409 --> 00:00:02,200 What I want to do in this video is show you 3 00:00:02,200 --> 00:00:06,380 a way to represent a vector by its components. 4 00:00:06,380 --> 00:00:08,900 And this is sometimes called engineering notation 5 00:00:08,900 --> 00:00:09,790 for vectors. 6 00:00:09,790 --> 00:00:11,670 But it's super useful, because it 7 00:00:11,670 --> 00:00:14,339 allows us to keep track of the components of the vector 8 00:00:14,339 --> 00:00:15,880 and it makes it a little bit tangible 9 00:00:15,880 --> 00:00:18,380 when we talk about the individual components. 10 00:00:18,380 --> 00:00:20,460 So let's break down this vector right over here. 11 00:00:20,460 --> 00:00:22,168 I'm just assuming it's a velocity vector. 12 00:00:22,168 --> 00:00:24,780 Vector v. Its magnitude is 10 meters per second. 13 00:00:24,780 --> 00:00:27,150 And it's pointed in a direction 30 degrees 14 00:00:27,150 --> 00:00:30,270 above the horizontal. 15 00:00:30,270 --> 00:00:32,900 So we've broken down these vectors in the past before. 16 00:00:32,900 --> 00:00:36,430 The vertical component right over here. 17 00:00:36,430 --> 00:00:39,820 Its magnitude would be-- so the magnitude 18 00:00:39,820 --> 00:00:42,380 of the vertical component, right over here, 19 00:00:42,380 --> 00:00:45,870 is going to be 10 sine of 30 degrees. 20 00:00:45,870 --> 00:00:49,730 It's going to be 10 meters per second times the sine of 30 21 00:00:49,730 --> 00:00:50,230 degrees. 22 00:00:50,230 --> 00:00:52,750 23 00:00:52,750 --> 00:00:55,780 This comes from the basic trigonometry from sohcahtoa. 24 00:00:55,780 --> 00:00:58,720 And I covered that in more detail in previous videos. 25 00:00:58,720 --> 00:01:00,960 Sine of 30 degrees is 1/2. 26 00:01:00,960 --> 00:01:04,569 So this is going to be 5, or 5 meters per second. 27 00:01:04,569 --> 00:01:08,480 10 times 1/2 is 5 meters per second. 28 00:01:08,480 --> 00:01:11,340 So that's the magnitude of its vertical component. 29 00:01:11,340 --> 00:01:13,760 And in the last few videos, I kind of, 30 00:01:13,760 --> 00:01:17,130 in a less tangible way of specifying the vertical vector, 31 00:01:17,130 --> 00:01:21,122 I often use this notation, which isn't as tangible as I like. 32 00:01:21,122 --> 00:01:22,580 And that's why I'm going to make it 33 00:01:22,580 --> 00:01:23,996 a little bit better in this video. 34 00:01:23,996 --> 00:01:29,500 I said that that vector itself is 5 meters per second. 35 00:01:29,500 --> 00:01:32,270 But what I told you is that the direction is implicitly 36 00:01:32,270 --> 00:01:35,720 given because this is a vertical vector. 37 00:01:35,720 --> 00:01:38,680 And I told you in previous videos that if it's positive, 38 00:01:38,680 --> 00:01:41,892 it means up and if it's negative, it means down. 39 00:01:41,892 --> 00:01:44,350 So I kind of have to give you this context here so that you 40 00:01:44,350 --> 00:01:47,280 can appreciate that this is a vector that just the sine of it 41 00:01:47,280 --> 00:01:48,710 is giving you its direction. 42 00:01:48,710 --> 00:01:51,180 But I have to keep telling you this is a vertical vector. 43 00:01:51,180 --> 00:01:53,486 So it wasn't that tangible. 44 00:01:53,486 --> 00:01:54,860 And so we had the same issue when 45 00:01:54,860 --> 00:01:59,200 we talked about the horizontal vectors. 46 00:01:59,200 --> 00:02:03,270 So this horizontal vector right over here, 47 00:02:03,270 --> 00:02:06,530 the magnitude of this horizontal vector 48 00:02:06,530 --> 00:02:09,609 is going to be 10 cosine of 30 degrees. 49 00:02:09,609 --> 00:02:11,150 And once again, it comes straight out 50 00:02:11,150 --> 00:02:12,620 of basic trigonometry. 51 00:02:12,620 --> 00:02:15,990 10 cosine of 30 degrees. 52 00:02:15,990 --> 00:02:21,370 And so cosine of 30 degrees is the square root of 3 over 2. 53 00:02:21,370 --> 00:02:24,270 Multiply it by 10, you get 5 square roots 54 00:02:24,270 --> 00:02:28,860 of 3 meters per second. 55 00:02:28,860 --> 00:02:31,964 And once again, in previous videos, 56 00:02:31,964 --> 00:02:34,130 I used this notation sometimes, where I was actually 57 00:02:34,130 --> 00:02:36,580 saying that the vector is 5 square roots of 3 58 00:02:36,580 --> 00:02:37,930 meters per second. 59 00:02:37,930 --> 00:02:40,961 But in order to ensure that this wasn't just a magnitude, 60 00:02:40,961 --> 00:02:43,210 I kept having to tell you in the horizontal direction. 61 00:02:43,210 --> 00:02:45,410 If it's positive it's going to the right, 62 00:02:45,410 --> 00:02:47,980 and if it's negative, it's going to the left. 63 00:02:47,980 --> 00:02:50,050 What I want to do in this video, is 64 00:02:50,050 --> 00:02:51,700 give us a convention so that I don't 65 00:02:51,700 --> 00:02:53,610 have to keep doing this for the direction. 66 00:02:53,610 --> 00:02:56,600 And it makes it all a little bit more tangible. 67 00:02:56,600 --> 00:03:00,180 And so what we do is we introduced 68 00:03:00,180 --> 00:03:01,890 the idea of unit vectors. 69 00:03:01,890 --> 00:03:04,750 70 00:03:04,750 --> 00:03:08,980 So by definition, we'll introduce the vector i i. 71 00:03:08,980 --> 00:03:10,400 Sometimes it's called i hat. 72 00:03:10,400 --> 00:03:13,160 And I'll draw it like here. 73 00:03:13,160 --> 00:03:15,350 I'll make it a little bit smaller. 74 00:03:15,350 --> 00:03:17,530 So the vector i hat. 75 00:03:17,530 --> 00:03:20,490 So that right there is a picture of the vector i hat. 76 00:03:20,490 --> 00:03:22,570 And we've put a little hat on top of the i 77 00:03:22,570 --> 00:03:24,630 to show that it is a unit vector. 78 00:03:24,630 --> 00:03:26,960 And what a unit vector is-- so i hat 79 00:03:26,960 --> 00:03:29,330 goes in the positive x direction. 80 00:03:29,330 --> 00:03:31,310 That's just how it's defined. 81 00:03:31,310 --> 00:03:36,130 And the unit vector tells us that its magnitude is 1. 82 00:03:36,130 --> 00:03:41,510 So the magnitude of the vector i hat is equal to 1. 83 00:03:41,510 --> 00:03:44,790 And its direction is in the positive x direction. 84 00:03:44,790 --> 00:03:49,760 So if we really wanted to specify 85 00:03:49,760 --> 00:03:52,980 this kind of x component vector in a better way, 86 00:03:52,980 --> 00:03:58,640 we really should call it 5 square roots of 3 times 87 00:03:58,640 --> 00:03:59,410 this unit vector. 88 00:03:59,410 --> 00:04:02,260 Because this green vector over here 89 00:04:02,260 --> 00:04:04,242 is going to be 5 square roots of 3 times 90 00:04:04,242 --> 00:04:06,450 this vector right over here, because this vector just 91 00:04:06,450 --> 00:04:07,850 has length 1. 92 00:04:07,850 --> 00:04:11,587 So it's 5 square roots of 3 times the unit vector. 93 00:04:11,587 --> 00:04:13,170 And what I like about this is that now 94 00:04:13,170 --> 00:04:14,628 I don't have to tell you, remember, 95 00:04:14,628 --> 00:04:16,540 this is a horizontal vector. 96 00:04:16,540 --> 00:04:18,790 Positive is to the right, negative is to the left. 97 00:04:18,790 --> 00:04:19,690 It's implicit here. 98 00:04:19,690 --> 00:04:23,021 Because clearly if this is a positive value, 99 00:04:23,021 --> 00:04:24,770 it's going to be a positive multiple of i. 100 00:04:24,770 --> 00:04:26,060 It's going to go to the right. 101 00:04:26,060 --> 00:04:28,470 If it's a negative value, it flips around the vector 102 00:04:28,470 --> 00:04:29,940 and then it goes to the left. 103 00:04:29,940 --> 00:04:36,170 So this is actually a better way of specifying the x component 104 00:04:36,170 --> 00:04:36,750 vector. 105 00:04:36,750 --> 00:04:39,950 Or if I broke it down, this vector v into its x component, 106 00:04:39,950 --> 00:04:42,070 this is a better way of specifying that vector. 107 00:04:42,070 --> 00:04:44,200 Same thing for the y direction. 108 00:04:44,200 --> 00:04:46,085 We can define a unit vector. 109 00:04:46,085 --> 00:04:49,460 And let me pick a color that I have not used yet. 110 00:04:49,460 --> 00:04:52,190 Let me find this pink I haven't used. 111 00:04:52,190 --> 00:04:55,480 We can find a unit vector that goes straight up in the y 112 00:04:55,480 --> 00:04:58,300 direction called unit vector j. 113 00:04:58,300 --> 00:05:02,910 And once again, the magnitude of unit vector j is equal to 1. 114 00:05:02,910 --> 00:05:05,870 This little hat on top of it tells us-- 115 00:05:05,870 --> 00:05:09,430 or sometimes it's called a caret character-- that tells us 116 00:05:09,430 --> 00:05:11,760 that it is a vector, but it is a unit vector. 117 00:05:11,760 --> 00:05:13,670 It has a magnitude of 1. 118 00:05:13,670 --> 00:05:19,130 And by definition, the vector j goes and has a magnitude of 1 119 00:05:19,130 --> 00:05:21,430 in the positive y direction. 120 00:05:21,430 --> 00:05:23,610 So the y component of this vector, 121 00:05:23,610 --> 00:05:25,360 instead of saying it's 5 meters per second 122 00:05:25,360 --> 00:05:27,651 in the upwards direction or instead of saying that it's 123 00:05:27,651 --> 00:05:30,420 implicitly upwards because it's a vertical vector 124 00:05:30,420 --> 00:05:32,760 or it's a vertical component and it's positive, 125 00:05:32,760 --> 00:05:35,920 we can now be a little bit more specific about it. 126 00:05:35,920 --> 00:05:40,815 We can say that it is equal to 5 times j. 127 00:05:40,815 --> 00:05:44,090 128 00:05:44,090 --> 00:05:46,180 Because you see, this magenta vector, it's 129 00:05:46,180 --> 00:05:52,109 going the exact same direction as j, it's just 5 times longer. 130 00:05:52,109 --> 00:05:53,650 I don't know if it's exactly 5 times. 131 00:05:53,650 --> 00:05:55,358 I'm just trying to estimate it right now. 132 00:05:55,358 --> 00:05:56,640 It's just 5 times longer. 133 00:05:56,640 --> 00:05:58,370 Now what's really cool about this 134 00:05:58,370 --> 00:06:02,270 is besides just being able to express the components as now 135 00:06:02,270 --> 00:06:05,190 multiples of explicit vectors, instead of just being 136 00:06:05,190 --> 00:06:07,360 able to do that-- which we did do, 137 00:06:07,360 --> 00:06:08,870 we're representing the components 138 00:06:08,870 --> 00:06:11,040 as explicit vectors-- we also know 139 00:06:11,040 --> 00:06:14,470 that the vector v is the sum of its components. 140 00:06:14,470 --> 00:06:17,990 If you start with this green vector right here 141 00:06:17,990 --> 00:06:21,010 and you add this vertical component right over here, 142 00:06:21,010 --> 00:06:23,260 you have head to tails. 143 00:06:23,260 --> 00:06:25,200 You get the blue vector. 144 00:06:25,200 --> 00:06:27,280 And so we can actually use the components 145 00:06:27,280 --> 00:06:28,900 to represent the vector itself. 146 00:06:28,900 --> 00:06:32,140 We don't always have to draw it like this. 147 00:06:32,140 --> 00:06:37,200 So we can write that vector v is equal to-- let 148 00:06:37,200 --> 00:06:39,510 me write it this way-- it's equal to its x component 149 00:06:39,510 --> 00:06:42,640 vector plus the y component vector. 150 00:06:42,640 --> 00:06:45,340 151 00:06:45,340 --> 00:06:47,170 And we can write that, the x component 152 00:06:47,170 --> 00:06:52,530 vector is 5 square roots of 3 times i. 153 00:06:52,530 --> 00:06:55,600 154 00:06:55,600 --> 00:06:59,400 And then it's going to be plus the y component, 155 00:06:59,400 --> 00:07:07,850 the vertical component, which is 5j, which is 5 times j. 156 00:07:07,850 --> 00:07:10,980 And so what's really neat here is now you could specify any 157 00:07:10,980 --> 00:07:14,020 vector in two dimensions by some combination 158 00:07:14,020 --> 00:07:18,490 of i's and j's or some scaled up combinations of i's and j's. 159 00:07:18,490 --> 00:07:21,946 And if you want to go into three dimensions, 160 00:07:21,946 --> 00:07:24,070 and you often will, especially as the physics class 161 00:07:24,070 --> 00:07:26,010 moves on through the year, you can 162 00:07:26,010 --> 00:07:30,002 introduce a vector in the positive z direction, 163 00:07:30,002 --> 00:07:31,460 depending on how you want to do it. 164 00:07:31,460 --> 00:07:33,420 Although z is normally up and down. 165 00:07:33,420 --> 00:07:35,110 But whatever the next dimension is, 166 00:07:35,110 --> 00:07:39,471 you can define a vector k that goes into that third dimension. 167 00:07:39,471 --> 00:07:41,470 Here I'll do it in a kind of unconventional way. 168 00:07:41,470 --> 00:07:43,087 I'll make k go in that direction. 169 00:07:43,087 --> 00:07:45,045 Although the standard convention when you do it 170 00:07:45,045 --> 00:07:48,390 in three dimensions is that k is the up and down dimension. 171 00:07:48,390 --> 00:07:50,490 But this by itself is already pretty neat 172 00:07:50,490 --> 00:07:54,710 because we can now represent any vector through its components 173 00:07:54,710 --> 00:00:00,000 and it's also going to make the math much easier.