1 00:00:00,000 --> 00:00:01,230 2 00:00:01,230 --> 00:00:03,140 Good afternoon. 3 00:00:03,140 --> 00:00:06,410 We've done a lot of work with vectors. 4 00:00:06,410 --> 00:00:10,050 In a lot of the problems, when we launch something into--- In 5 00:00:10,050 --> 00:00:11,920 the projectile motion problems, or when you were 6 00:00:11,920 --> 00:00:16,620 doing the incline plane problems. I always gave you a 7 00:00:16,620 --> 00:00:18,370 vector, like I would draw a vector like this. 8 00:00:18,370 --> 00:00:20,440 I would say something has a velocity of 9 00:00:20,440 --> 00:00:21,420 10 meters per second. 10 00:00:21,420 --> 00:00:22,900 It's at a 30 degree angle. 11 00:00:22,900 --> 00:00:25,060 And then I would break it up into the x and y components. 12 00:00:25,060 --> 00:00:31,550 So if I called this vector v, I would use a notation, v sub 13 00:00:31,550 --> 00:00:36,910 x, and the v sub x would have been this vector right here. 14 00:00:36,910 --> 00:00:39,200 v sub x would've been this vector down here. 15 00:00:39,200 --> 00:00:40,740 The x component of the vector. 16 00:00:40,740 --> 00:00:43,280 17 00:00:43,280 --> 00:00:45,575 And then v sub y would have been the y component of the 18 00:00:45,575 --> 00:00:49,800 vector, and it would have been this vector. 19 00:00:49,800 --> 00:00:56,390 So this was v sub x, this was v sub y. 20 00:00:56,390 --> 00:00:58,610 And hopefully by now, it's second nature of how we would 21 00:00:58,610 --> 00:01:02,260 figure these things out. v sub x would be 10 times cosine of 22 00:01:02,260 --> 00:01:03,860 this angle. 23 00:01:03,860 --> 00:01:08,200 10 cosine of 30 degrees, which I think is square root of 3/2, 24 00:01:08,200 --> 00:01:09,890 but we're not worried about that right now. 25 00:01:09,890 --> 00:01:14,810 And v sub y would be 10 times the sine of that angle. 26 00:01:14,810 --> 00:01:17,740 This hopefully should be second nature to you. 27 00:01:17,740 --> 00:01:20,560 If it's not, you can just go through SOH-CAH-TOA and say, 28 00:01:20,560 --> 00:01:24,180 well, the sine of 30 degrees is the opposite of the 29 00:01:24,180 --> 00:01:24,890 hypotenuse. 30 00:01:24,890 --> 00:01:25,820 And you would get back to this. 31 00:01:25,820 --> 00:01:28,030 But we've reviewed all of that, and you should review 32 00:01:28,030 --> 00:01:31,160 the initial vector videos. 33 00:01:31,160 --> 00:01:34,590 But what I want you to do now, because this is useful for 34 00:01:34,590 --> 00:01:37,430 simple projectile motion problems-- But once we start 35 00:01:37,430 --> 00:01:40,700 dealing with more complicated vectors-- and maybe we're 36 00:01:40,700 --> 00:01:43,190 dealing with multi-dimensional of vectors, three-dimensional 37 00:01:43,190 --> 00:01:46,170 vectors, or we start doing linear algebra, where we do 38 00:01:46,170 --> 00:01:50,790 end dimensional factors --we need a coherent way, an 39 00:01:50,790 --> 00:01:52,450 analytical way, instead of having to always draw a 40 00:01:52,450 --> 00:01:55,660 picture of representing vectors. 41 00:01:55,660 --> 00:01:58,700 So what we do is, we use something I call, and I think 42 00:01:58,700 --> 00:02:00,630 everyone calls it, unit vector notation. 43 00:02:00,630 --> 00:02:01,860 So what does that mean? 44 00:02:01,860 --> 00:02:03,530 So we define these unit vectors. 45 00:02:03,530 --> 00:02:06,070 Let me draw some axes. 46 00:02:06,070 --> 00:02:07,720 And it's important to keep in mind, this might seem a little 47 00:02:07,720 --> 00:02:09,699 confusing at first, but this is no different than what 48 00:02:09,699 --> 00:02:12,350 we've been doing in our physics problem so far. 49 00:02:12,350 --> 00:02:20,980 Let me draw the axes right there. 50 00:02:20,980 --> 00:02:29,600 Let's say that this is 1, this is 0, this is 2. 51 00:02:29,600 --> 00:02:30,450 0, 1, 2. 52 00:02:30,450 --> 00:02:32,410 I don't know if must been writing an Arabic or 53 00:02:32,410 --> 00:02:33,820 something, going backwards. 54 00:02:33,820 --> 00:02:36,640 This is 0, 1, 2, that's not 20. 55 00:02:36,640 --> 00:02:42,240 And then let's say this is 1, this is 2, in the y direction. 56 00:02:42,240 --> 00:02:45,200 I'm going to define what I call the unit vectors in two 57 00:02:45,200 --> 00:02:46,020 dimensions. 58 00:02:46,020 --> 00:02:48,720 So I'm going to first define a vector. 59 00:02:48,720 --> 00:02:51,970 I'll call this vector i. 60 00:02:51,970 --> 00:02:53,220 And this is the vector. 61 00:02:53,220 --> 00:02:58,175 62 00:02:58,175 --> 00:03:02,000 It just goes straight in the x direction, has no y component, 63 00:03:02,000 --> 00:03:04,140 and it has the magnitude of 1. 64 00:03:04,140 --> 00:03:06,450 And so this is i. 65 00:03:06,450 --> 00:03:10,470 We denote the unit vector by putting this little 66 00:03:10,470 --> 00:03:11,620 cap on top of it. 67 00:03:11,620 --> 00:03:12,540 There's multiple notations. 68 00:03:12,540 --> 00:03:15,480 Sometimes in the book, you'll see this i without the cap, 69 00:03:15,480 --> 00:03:16,410 and it's just boldface. 70 00:03:16,410 --> 00:03:17,370 There's some other notations. 71 00:03:17,370 --> 00:03:22,640 But if you see i, and not in the imaginary number sense, 72 00:03:22,640 --> 00:03:25,255 you should realize that that's the unit vector. 73 00:03:25,255 --> 00:03:28,960 It has magnitude 1 and it's completely in the x direction. 74 00:03:28,960 --> 00:03:32,200 And I'm going to define another vector, and that one 75 00:03:32,200 --> 00:03:33,710 is called j. 76 00:03:33,710 --> 00:03:37,750 And that is the same thing but in the y direction. 77 00:03:37,750 --> 00:03:40,200 That is the vector j. 78 00:03:40,200 --> 00:03:42,600 You put a little cap over it. 79 00:03:42,600 --> 00:03:44,290 So why did I do this? 80 00:03:44,290 --> 00:03:46,000 Well, if I'm dealing with two dimensions. 81 00:03:46,000 --> 00:03:48,325 And as later we'll see in three dimensions, so there 82 00:03:48,325 --> 00:03:50,090 will actually be a third dimension and we'll call that 83 00:03:50,090 --> 00:03:52,070 k, but don't worry about that right now. 84 00:03:52,070 --> 00:03:56,480 But if we're dealing in two dimensions, we can define any 85 00:03:56,480 --> 00:04:01,800 vector in terms of some sum of these two vectors. 86 00:04:01,800 --> 00:04:03,270 So how does that work? 87 00:04:03,270 --> 00:04:07,780 Well, this vector here, let's call it v. 88 00:04:07,780 --> 00:04:10,860 This vector, v, is the sum of its x 89 00:04:10,860 --> 00:04:12,200 component plus its y component. 90 00:04:12,200 --> 00:04:13,450 When you add vectors, you can put them head 91 00:04:13,450 --> 00:04:14,600 to tail like this. 92 00:04:14,600 --> 00:04:15,320 And that's the sum. 93 00:04:15,320 --> 00:04:18,589 So hopefully knowing what we already know, we knew that the 94 00:04:18,589 --> 00:04:21,079 vector, v, is equal to its x 95 00:04:21,079 --> 00:04:26,910 component plus its y component. 96 00:04:26,910 --> 00:04:28,270 When you add vectors, you essentially just put 97 00:04:28,270 --> 00:04:29,080 them head to tails. 98 00:04:29,080 --> 00:04:33,840 And then the resulting sum is where you end up. 99 00:04:33,840 --> 00:04:36,340 It would be if you added this vector, and then you put this 100 00:04:36,340 --> 00:04:37,170 tail to this head. 101 00:04:37,170 --> 00:04:37,910 And you end up there. 102 00:04:37,910 --> 00:04:38,480 So you end up there. 103 00:04:38,480 --> 00:04:40,300 So that's the vector. 104 00:04:40,300 --> 00:04:46,820 So can we define v sub x as some multiple of i, of this 105 00:04:46,820 --> 00:04:48,160 unit vector? 106 00:04:48,160 --> 00:04:49,070 Well, sure. 107 00:04:49,070 --> 00:04:53,610 v sub x completely goes in the x direction. 108 00:04:53,610 --> 00:04:56,590 But it doesn't have a magnitude of 1. 109 00:04:56,590 --> 00:05:01,150 It has a magnitude of 10 cosine 30 degrees. 110 00:05:01,150 --> 00:05:02,870 So its magnitude is ten. 111 00:05:02,870 --> 00:05:05,340 Let me draw the unit vector up here. 112 00:05:05,340 --> 00:05:07,640 This is the unit vector i. 113 00:05:07,640 --> 00:05:10,550 It's going to look something like this and this. 114 00:05:10,550 --> 00:05:13,120 So v sub x is in the exact same direction, and it's just 115 00:05:13,120 --> 00:05:14,820 a scaled version of this unit vector. 116 00:05:14,820 --> 00:05:19,120 And what multiple is it of that unit vector? 117 00:05:19,120 --> 00:05:21,320 Well, the unit vector has a magnitude of 1. 118 00:05:21,320 --> 00:05:23,720 This has a magnitude of 10 cosine of 30 degrees. 119 00:05:23,720 --> 00:05:27,130 I think that's like, 5 square roots of 3, or 120 00:05:27,130 --> 00:05:28,070 something like that. 121 00:05:28,070 --> 00:05:34,200 So we can write v sub x-- I keep switching colors to keep 122 00:05:34,200 --> 00:05:35,850 things interesting. 123 00:05:35,850 --> 00:05:42,680 We can write v sub x is equal to 10 cosine of 30 degrees 124 00:05:42,680 --> 00:05:45,610 times-- that's the degrees --times the unit vector i-- 125 00:05:45,610 --> 00:05:49,070 let me stay in that color, so you don't confused --times the 126 00:05:49,070 --> 00:05:50,420 unit vector i. 127 00:05:50,420 --> 00:05:52,010 Does that make sense? 128 00:05:52,010 --> 00:05:54,970 Well, the unit vector i goes in the exact same direction. 129 00:05:54,970 --> 00:05:57,980 But the x component of this vector is just a lot longer. 130 00:05:57,980 --> 00:06:01,630 It's 10 cosine 30 degrees long. 131 00:06:01,630 --> 00:06:05,080 And that's equal to-- cosine of 30 degrees is square root 132 00:06:05,080 --> 00:06:11,580 of 3/2 --so that's 5 square roots of 3 i. 133 00:06:11,580 --> 00:06:18,150 Similary, we can write the y component of this vector as 134 00:06:18,150 --> 00:06:19,400 some multiple of j. 135 00:06:19,400 --> 00:06:23,110 136 00:06:23,110 --> 00:06:28,490 So we could say v sub y, the y component-- Well, what is sine 137 00:06:28,490 --> 00:06:29,250 of 30 degrees? 138 00:06:29,250 --> 00:06:31,400 Sine of 30 degrees is 1/2. 139 00:06:31,400 --> 00:06:35,470 1/2 times 10, so this is 5. 140 00:06:35,470 --> 00:06:39,740 So the y component goes completely in the y direction. 141 00:06:39,740 --> 00:06:42,880 So it's just going to be a multiple of this vector j, of 142 00:06:42,880 --> 00:06:44,410 the unit vector j. 143 00:06:44,410 --> 00:06:45,350 And what multiple is it? 144 00:06:45,350 --> 00:06:48,240 Well, it has length 5, while the unit vector 145 00:06:48,240 --> 00:06:49,550 has just length 1. 146 00:06:49,550 --> 00:06:54,590 So it's just 5 times the unit vector j. 147 00:06:54,590 --> 00:06:56,240 So how can we write vector v? 148 00:06:56,240 --> 00:06:59,030 Well, we know the vector v is the sum of its x component and 149 00:06:59,030 --> 00:07:00,930 its y component. 150 00:07:00,930 --> 00:07:03,840 And we also know, so this is a whole vector v. 151 00:07:03,840 --> 00:07:04,880 What's its x component? 152 00:07:04,880 --> 00:07:07,130 Its x component can be written as a multiple 153 00:07:07,130 --> 00:07:08,710 of the x unit vector. 154 00:07:08,710 --> 00:07:10,490 That's that right there. 155 00:07:10,490 --> 00:07:15,080 So you can write it as 5 square roots of 3 156 00:07:15,080 --> 00:07:19,330 i plus its y component. 157 00:07:19,330 --> 00:07:21,530 So what's its y component? 158 00:07:21,530 --> 00:07:24,880 Well, its y component is just a multiple of the y unit 159 00:07:24,880 --> 00:07:27,160 vector, which is called j, with the little 160 00:07:27,160 --> 00:07:28,680 funny hat on top. 161 00:07:28,680 --> 00:07:29,730 And that's just this. 162 00:07:29,730 --> 00:07:31,050 It's 5 times j. 163 00:07:31,050 --> 00:07:34,970 164 00:07:34,970 --> 00:07:37,770 So what we've done now, by defining these unit vectors-- 165 00:07:37,770 --> 00:07:39,390 And I can switch this color just so you 166 00:07:39,390 --> 00:07:41,640 remember this is i. 167 00:07:41,640 --> 00:07:43,450 This unit vector is this. 168 00:07:43,450 --> 00:07:46,860 Using unit vectors in two dimensions, and we can 169 00:07:46,860 --> 00:07:50,140 eventually do them in multiple dimensions, we can 170 00:07:50,140 --> 00:07:55,130 analytically express any two dimensional vector. 171 00:07:55,130 --> 00:07:57,680 Instead of having to always draw it like we did before, 172 00:07:57,680 --> 00:08:00,710 and having to break out its components and 173 00:08:00,710 --> 00:08:01,810 always do it visually. 174 00:08:01,810 --> 00:08:05,660 We can stay in analytical mode and non graphical mode. 175 00:08:05,660 --> 00:08:09,930 And what makes this very useful is that if I can write 176 00:08:09,930 --> 00:08:13,480 a vector in this format, I can add them and subtract them 177 00:08:13,480 --> 00:08:18,830 without having to resort to visual means. 178 00:08:18,830 --> 00:08:20,080 And what do I mean by that? 179 00:08:20,080 --> 00:08:23,180 180 00:08:23,180 --> 00:08:27,710 So if I had to find some vector a, is equal to, I don't 181 00:08:27,710 --> 00:08:33,870 know, 2i plus 3j. 182 00:08:33,870 --> 00:08:37,980 And I have some other vector b. 183 00:08:37,980 --> 00:08:39,980 This little arrow just means it's a vector. 184 00:08:39,980 --> 00:08:42,409 Sometimes you'll see it as a whole arrow. 185 00:08:42,409 --> 00:08:52,800 As, I don't know, 10i plus 2j. 186 00:08:52,800 --> 00:08:55,080 If I were to say what's the sum of these two 187 00:08:55,080 --> 00:08:57,650 vectors a plus b? 188 00:08:57,650 --> 00:09:00,460 Before we had this unit vector notation, we would have to 189 00:09:00,460 --> 00:09:02,320 draw them, and put them heads to tails. 190 00:09:02,320 --> 00:09:04,300 And you had to do it visually, and it would take 191 00:09:04,300 --> 00:09:04,870 you a lot of time. 192 00:09:04,870 --> 00:09:07,580 But once you have it broken up into the x and y components, 193 00:09:07,580 --> 00:09:10,170 you can just separately add the x and y components. 194 00:09:10,170 --> 00:09:18,330 So vector a plus vector b, that's just 2 plus 10 times i 195 00:09:18,330 --> 00:09:22,660 plus 3 plus 2 times j. 196 00:09:22,660 --> 00:09:27,820 And that's equal to 12i plus 5j. 197 00:09:27,820 --> 00:09:29,790 And something you might want to do, maybe I'll do it in the 198 00:09:29,790 --> 00:09:32,820 future video, is actually draw out these two vectors and add 199 00:09:32,820 --> 00:09:33,420 them visually. 200 00:09:33,420 --> 00:09:37,210 And you'll see that you get this exact answer. 201 00:09:37,210 --> 00:09:40,050 And as we go into further videos, or future videos, 202 00:09:40,050 --> 00:09:42,590 you'll see how this is super useful once we start doing 203 00:09:42,590 --> 00:09:45,090 more complicated physics problems, or once we start 204 00:09:45,090 --> 00:09:47,140 doing physics with calculus. 205 00:09:47,140 --> 00:09:50,840 Anyway, I'm about to run out of time on the ten minutes. 206 00:09:50,840 --> 00:09:52,090 So I'll see you in the next video. 207 00:09:52,090 --> 00:00:00,000