1 00:00:00,000 --> 00:00:00,710 2 00:00:00,710 --> 00:00:01,790 Welcome back. 3 00:00:01,790 --> 00:00:04,700 In the last video, I at the end of the video, like I 4 00:00:04,700 --> 00:00:06,700 always do in the attempt to confuse you, I told you that 5 00:00:06,700 --> 00:00:09,060 if I had two vectors-- And let me just make up some new ones, 6 00:00:09,060 --> 00:00:12,520 so I can draw them visually in a second or two. 7 00:00:12,520 --> 00:00:14,920 Let's call the first vector a. 8 00:00:14,920 --> 00:00:15,910 Let me do a different color. 9 00:00:15,910 --> 00:00:19,490 This toothpaste color is getting monotonous. 10 00:00:19,490 --> 00:00:21,880 Let me do something that looks relaxing. 11 00:00:21,880 --> 00:00:25,910 Let's call a first vector a and, I don't know, let's make 12 00:00:25,910 --> 00:00:31,500 it interesting, let me say it's minus 3 times the unit 13 00:00:31,500 --> 00:00:37,520 vector i plus 2 times the unit vector j. 14 00:00:37,520 --> 00:00:40,570 And then I have vector b. 15 00:00:40,570 --> 00:00:48,120 And that is equal to, 2i, so two times the unit vector i. 16 00:00:48,120 --> 00:00:54,100 Plus, 4 times the unit vector j. 17 00:00:54,100 --> 00:00:56,550 In the last video I said, well, the whole reason why 18 00:00:56,550 --> 00:00:59,680 this unit vector notation is even -- Well, one of the 19 00:00:59,680 --> 00:01:01,860 reasons, we'll see that there many reasons why it's useful. 20 00:01:01,860 --> 00:01:04,390 One of the really cool things about it is, before when we 21 00:01:04,390 --> 00:01:07,170 added vectors, we would put them head to tails, and then 22 00:01:07,170 --> 00:01:08,960 draw it visually, and then we had this new vector. 23 00:01:08,960 --> 00:01:10,980 And we really had no way of expressing it 24 00:01:10,980 --> 00:01:12,130 without drawing it. 25 00:01:12,130 --> 00:01:15,850 But when we write things as multiples of the unit vectors. 26 00:01:15,850 --> 00:01:17,020 We don't have to draw it. 27 00:01:17,020 --> 00:01:19,290 And it's actually very easy to add vectors. 28 00:01:19,290 --> 00:01:19,890 And how do we do it? 29 00:01:19,890 --> 00:01:23,050 We just add the x components, and we add the y components. 30 00:01:23,050 --> 00:01:28,100 So we said that these two vectors, a plus b, these 31 00:01:28,100 --> 00:01:30,320 little weird arrows on top, that's just saying that those 32 00:01:30,320 --> 00:01:31,790 are vectors. 33 00:01:31,790 --> 00:01:33,040 That's equals. 34 00:01:33,040 --> 00:01:38,290 35 00:01:38,290 --> 00:01:43,640 So it's minus 3, plus 2i, and I'm going to arbitrarily 36 00:01:43,640 --> 00:01:46,150 switch colors, because it's getting monotonous. 37 00:01:46,150 --> 00:01:49,450 Plus 2 plus 4j. 38 00:01:49,450 --> 00:01:51,680 We just added the x components, or the 39 00:01:51,680 --> 00:01:52,800 multiples of i. 40 00:01:52,800 --> 00:01:55,440 And we added the y components, or just the multiples of j. 41 00:01:55,440 --> 00:01:58,180 Because i was the unit vector in the x direction, and j was 42 00:01:58,180 --> 00:02:00,050 the unit vector in the y direction. 43 00:02:00,050 --> 00:02:02,560 And we get, what's minus 3 plus 2? 44 00:02:02,560 --> 00:02:03,600 That's minus 1. 45 00:02:03,600 --> 00:02:05,190 We get minus 1i. 46 00:02:05,190 --> 00:02:06,510 That could just be minus i. 47 00:02:06,510 --> 00:02:09,720 But I'll write the 1 because we're just getting warmed up 48 00:02:09,720 --> 00:02:10,419 with unit vectors. 49 00:02:10,419 --> 00:02:15,410 So minus 1i plus 6j. 50 00:02:15,410 --> 00:02:18,990 And when I did that, you might say, well, Sal, I can't just 51 00:02:18,990 --> 00:02:19,790 take your word for it. 52 00:02:19,790 --> 00:02:23,910 Because you seem not someone who 53 00:02:23,910 --> 00:02:27,090 should be believed blindly. 54 00:02:27,090 --> 00:02:31,200 So I think that's a valid opinion to have. So I will 55 00:02:31,200 --> 00:02:34,330 show you that this works, by adding the vectors visually. 56 00:02:34,330 --> 00:02:35,410 So let's draw it. 57 00:02:35,410 --> 00:02:37,640 And I think this will give you a little better sense of unit 58 00:02:37,640 --> 00:02:38,910 vectors generally. 59 00:02:38,910 --> 00:02:40,635 Let me draw the axes. 60 00:02:40,635 --> 00:02:44,140 61 00:02:44,140 --> 00:02:47,820 So that's my y-axis. 62 00:02:47,820 --> 00:02:49,070 Let me draw my x-axis. 63 00:02:49,070 --> 00:02:52,700 64 00:02:52,700 --> 00:02:55,400 I have to make sure have enough space to draw the unit 65 00:02:55,400 --> 00:02:57,890 vectors that we've drawn, or to draw the 66 00:02:57,890 --> 00:02:59,140 vectors that we've drawn. 67 00:02:59,140 --> 00:03:01,690 68 00:03:01,690 --> 00:03:03,990 Just to show that the axes go on forever, I have to draw 69 00:03:03,990 --> 00:03:05,270 that arrow. 70 00:03:05,270 --> 00:03:13,433 All right, so let's say this is 1, 2, 3. 71 00:03:13,433 --> 00:03:21,140 This is 1, 2, 3, 4. 72 00:03:21,140 --> 00:03:30,360 And I draw 1, 2, 3, 4, 5, 6. 73 00:03:30,360 --> 00:03:33,110 I think we should be able to now add them. 74 00:03:33,110 --> 00:03:35,020 I didn't have to waste all this space down here. 75 00:03:35,020 --> 00:03:39,200 So let's just first draw the vectors, minus 3i plus 2j. 76 00:03:39,200 --> 00:03:46,070 So minus 3i, just this right here, is going to be a vector 77 00:03:46,070 --> 00:03:47,700 that looks something like this. 78 00:03:47,700 --> 00:03:50,600 So it's just minus 3 times the x vector, so 79 00:03:50,600 --> 00:03:52,320 it'll go to the left. 80 00:03:52,320 --> 00:03:55,780 Because i is 1 in the positive direction. 81 00:03:55,780 --> 00:03:58,180 If we put a negative there, it flips it over. 82 00:03:58,180 --> 00:03:59,690 Let me use a different color. 83 00:03:59,690 --> 00:04:05,940 So this is minus 3i, and then plus 2j. 84 00:04:05,940 --> 00:04:07,560 So plus 2j looks like this. 85 00:04:07,560 --> 00:04:11,590 86 00:04:11,590 --> 00:04:14,300 If we were to add those two vectors visually, we can put 87 00:04:14,300 --> 00:04:15,170 them head to tails. 88 00:04:15,170 --> 00:04:17,750 And the way we can do that, we can either shift this vector 89 00:04:17,750 --> 00:04:19,730 up like this, and draw it up here. 90 00:04:19,730 --> 00:04:21,910 Or we could shift this vector, and put its tail 91 00:04:21,910 --> 00:04:22,810 its vector's head. 92 00:04:22,810 --> 00:04:25,010 But either way, let's shift this one up. 93 00:04:25,010 --> 00:04:27,950 So if we shifted up like that. 94 00:04:27,950 --> 00:04:30,160 Remember, we're just doing the head to tails, visual addition 95 00:04:30,160 --> 00:04:31,480 method of vectors. 96 00:04:31,480 --> 00:04:34,340 So I just put this tail to this head. 97 00:04:34,340 --> 00:04:35,260 And what do we get? 98 00:04:35,260 --> 00:04:37,400 So vector a will look like this, and I'm going to do it 99 00:04:37,400 --> 00:04:40,360 in the same color as vector a because I have a feeling that 100 00:04:40,360 --> 00:04:41,710 this diagram might get complicated. 101 00:04:41,710 --> 00:04:44,900 102 00:04:44,900 --> 00:04:46,150 Well, I wanted to use the line tool. 103 00:04:46,150 --> 00:04:50,180 104 00:04:50,180 --> 00:04:53,700 OK, so this is vector a. 105 00:04:53,700 --> 00:04:55,740 That's what vector a looks like. 106 00:04:55,740 --> 00:04:56,880 And so we worked backwards. 107 00:04:56,880 --> 00:04:59,260 I gave you the x component and the y component. 108 00:04:59,260 --> 00:05:01,310 And then I added them together by doing the head to tails 109 00:05:01,310 --> 00:05:04,990 method, and so this is what vector a would look like. 110 00:05:04,990 --> 00:05:07,440 And, instead of drawing it, a very easy representation is 111 00:05:07,440 --> 00:05:09,990 exactly what we did up here, a unit vector notation. 112 00:05:09,990 --> 00:05:11,800 And what's vector b look like? 113 00:05:11,800 --> 00:05:15,320 So it's 2i-- I'm going to do a completely different color. 114 00:05:15,320 --> 00:05:17,680 It's 2i, so it's this vector. 115 00:05:17,680 --> 00:05:19,500 2 times unit vector i. 116 00:05:19,500 --> 00:05:20,990 That's this. 117 00:05:20,990 --> 00:05:24,170 Plus 4j, 1, 2, 3, 4. 118 00:05:24,170 --> 00:05:26,870 So it looks like this. 119 00:05:26,870 --> 00:05:29,240 And let's take this one and shift it over to the left, so 120 00:05:29,240 --> 00:05:31,170 we can put its tail to the vector's head, so it would 121 00:05:31,170 --> 00:05:34,140 look like this. 122 00:05:34,140 --> 00:05:38,370 So vector b will look -- I'll do it in red. 123 00:05:38,370 --> 00:05:39,760 And I'll use a line tool. 124 00:05:39,760 --> 00:05:43,540 Vector b looks like this. 125 00:05:43,540 --> 00:05:46,450 126 00:05:46,450 --> 00:05:48,500 I just put its components head to tails, and that's how 127 00:05:48,500 --> 00:05:50,170 I got vector b. 128 00:05:50,170 --> 00:05:53,480 And if I were to add them visually. 129 00:05:53,480 --> 00:05:55,640 I would do it the same way that I added its components. 130 00:05:55,640 --> 00:05:58,120 I would put the tail of one vector to the head of the 131 00:05:58,120 --> 00:06:00,100 other, and see if you get the resulting vector. 132 00:06:00,100 --> 00:06:00,930 So you could do it either way. 133 00:06:00,930 --> 00:06:02,270 Let's shift this a vector. 134 00:06:02,270 --> 00:06:04,760 Let's shift it in this direction. 135 00:06:04,760 --> 00:06:07,250 Remember, vectors, we're just giving the 136 00:06:07,250 --> 00:06:08,350 magnitude of direction. 137 00:06:08,350 --> 00:06:10,880 We're not necessarily giving a starting point. 138 00:06:10,880 --> 00:06:12,300 So you can shift them. 139 00:06:12,300 --> 00:06:15,600 You just can't change their orientation or their 140 00:06:15,600 --> 00:06:16,850 magnitudes. 141 00:06:16,850 --> 00:06:18,930 And that's actually how you add them, you shift them, and 142 00:06:18,930 --> 00:06:19,970 put them head to tails. 143 00:06:19,970 --> 00:06:21,690 That's when you add them visually. 144 00:06:21,690 --> 00:06:25,780 Let's put that a vector up here. 145 00:06:25,780 --> 00:06:30,015 So if we have the a vector, it looks something like this. 146 00:06:30,015 --> 00:06:40,270 147 00:06:40,270 --> 00:06:41,700 And I want it to work out right. 148 00:06:41,700 --> 00:06:45,640 So the a vector looks something like that. 149 00:06:45,640 --> 00:06:49,280 And remember, all I did was I took the same vector, and I 150 00:06:49,280 --> 00:06:49,940 just shifted it. 151 00:06:49,940 --> 00:06:52,310 So that it can start at the head. 152 00:06:52,310 --> 00:06:55,160 So its tail can start at the head of the b vector. 153 00:06:55,160 --> 00:06:58,060 I just shifted the a vector, so this is still the a vector. 154 00:06:58,060 --> 00:06:59,030 By moving the vector around, you 155 00:06:59,030 --> 00:07:00,340 haven't changed the vector. 156 00:07:00,340 --> 00:07:02,980 I would only change the vector, if I scaled it, if I 157 00:07:02,980 --> 00:07:06,180 made it bigger or smaller, if I changed its orientation. 158 00:07:06,180 --> 00:07:09,600 And so visually, this is b, this is a, so if I add a to b, 159 00:07:09,600 --> 00:07:14,880 the resulting vector, going head to tails-- i'll do it in 160 00:07:14,880 --> 00:07:17,700 this green color --would look like this. 161 00:07:17,700 --> 00:07:20,280 162 00:07:20,280 --> 00:07:23,710 It would look like that. 163 00:07:23,710 --> 00:07:25,940 So here we took all this trouble, and I had to draw 164 00:07:25,940 --> 00:07:27,630 these straight lines to visually 165 00:07:27,630 --> 00:07:28,710 add these two vectors. 166 00:07:28,710 --> 00:07:31,140 This green vector is a plus b. 167 00:07:31,140 --> 00:07:33,170 Let's see if this green vector is the same 168 00:07:33,170 --> 00:07:35,540 thing that we got here. 169 00:07:35,540 --> 00:07:39,070 Let's see if it's the same thing as this. 170 00:07:39,070 --> 00:07:44,660 So we got negative 1 times i, so negative 1 is here. 171 00:07:44,660 --> 00:07:47,440 And then we have 6j. 172 00:07:47,440 --> 00:07:48,530 Let me do it in another color. 173 00:07:48,530 --> 00:07:51,330 6j would look like this. 174 00:07:51,330 --> 00:07:52,520 6j looks like that. 175 00:07:52,520 --> 00:07:54,160 You put them heads to tails. 176 00:07:54,160 --> 00:07:58,020 And it would be something like this. 177 00:07:58,020 --> 00:07:59,320 And that is the green vector. 178 00:07:59,320 --> 00:08:01,840 And actually, just so you know, I know it didn't line up 179 00:08:01,840 --> 00:08:04,660 perfectly, and that's because I'm not drawing neatly, but 180 00:08:04,660 --> 00:08:08,420 these two points should actually be here if I were to 181 00:08:08,420 --> 00:08:09,980 have drawn this better. 182 00:08:09,980 --> 00:08:11,930 But I know this is very confusing, I 183 00:08:11,930 --> 00:08:12,840 had all these colors. 184 00:08:12,840 --> 00:08:15,620 But the whole point of it is, I wanted to show that you 185 00:08:15,620 --> 00:08:19,440 could visually draws vectors, and then shift them around, 186 00:08:19,440 --> 00:08:20,840 and then put them heads to tails. 187 00:08:20,840 --> 00:08:22,440 And then get the resulting vector. 188 00:08:22,440 --> 00:08:25,170 That's one way to add vectors, there's still no way to 189 00:08:25,170 --> 00:08:27,280 analytically represent it. 190 00:08:27,280 --> 00:08:30,510 Or you could just write any vector as its x and y 191 00:08:30,510 --> 00:08:33,340 components, and then the sum of the vectors is just going 192 00:08:33,340 --> 00:08:36,409 to be the sum of the x's and the sum of the y's. 193 00:08:36,409 --> 00:08:39,049 And that's a much cleaner, and a much easier, and much less 194 00:08:39,049 --> 00:08:44,840 prone to error, way of adding or subtracting two vectors. 195 00:08:44,840 --> 00:08:46,600 So hopefully that was convincing. 196 00:08:46,600 --> 00:08:51,660 That a plus b really is this vector. 197 00:08:51,660 --> 00:08:53,470 If it wasn't, I'm sorry. 198 00:08:53,470 --> 00:08:55,620 And I hope I didn't confuse you more. 199 00:08:55,620 --> 00:08:58,240 But now that we have this out of the way, and hopefully 200 00:08:58,240 --> 00:09:00,860 you're convinced that unit vector notation is useful. 201 00:09:00,860 --> 00:09:04,050 We can move on and maybe try to do some of our old 202 00:09:04,050 --> 00:09:06,370 projectile motion problems using this notation. 203 00:09:06,370 --> 00:09:09,140 And maybe it'll let us to do a little bit of 204 00:09:09,140 --> 00:09:10,590 extra stuff with it. 205 00:09:10,590 --> 00:09:12,100 See you soon. 206 00:09:12,100 --> 00:00:00,000