1 00:00:00,000 --> 00:00:00,790 2 00:00:00,790 --> 00:00:01,530 Welcome back. 3 00:00:01,530 --> 00:00:03,920 I now want to introduce you really just to a different 4 00:00:03,920 --> 00:00:06,330 notation for writing vectors, and then we'll do that same 5 00:00:06,330 --> 00:00:08,540 problem or a slight variation on that problem 6 00:00:08,540 --> 00:00:09,680 using the new notation. 7 00:00:09,680 --> 00:00:11,760 This is just to expose you to things, so that you don't get 8 00:00:11,760 --> 00:00:14,830 confused if your teacher uses a different notation than what 9 00:00:14,830 --> 00:00:15,770 I've been doing. 10 00:00:15,770 --> 00:00:18,090 So when we did the unit vectors, we learned that we 11 00:00:18,090 --> 00:00:21,550 can express a vector as a component of its x- and 12 00:00:21,550 --> 00:00:22,130 y-components. 13 00:00:22,130 --> 00:00:30,270 So let's say I had a vector-- let me just pick a random 14 00:00:30,270 --> 00:00:31,090 vector just to show you. 15 00:00:31,090 --> 00:00:37,780 So say I had vector a and that equals 2 times the unit vector 16 00:00:37,780 --> 00:00:41,930 i plus 3 times the unit vector j. 17 00:00:41,930 --> 00:00:43,430 That's the unit vector notation, and I actually 18 00:00:43,430 --> 00:00:45,090 looked it up on Wikipedia, and they actually called it the 19 00:00:45,090 --> 00:00:46,060 engineering notation. 20 00:00:46,060 --> 00:00:49,170 That's probably why I used it because I am an engineer, or I 21 00:00:49,170 --> 00:00:52,830 was an engineer before managing money. 22 00:00:52,830 --> 00:00:55,350 But another way to write this, and I call this the bracket 23 00:00:55,350 --> 00:00:59,770 notation, or the ordered pair notation, is you could also 24 00:00:59,770 --> 00:01:01,020 write it like this. 25 00:01:01,020 --> 00:01:03,140 26 00:01:03,140 --> 00:01:05,050 We have this one bracket. 27 00:01:05,050 --> 00:01:09,180 That's the x-component, that's the y-component. 28 00:01:09,180 --> 00:01:11,130 It almost looks like a coordinate pair, but since 29 00:01:11,130 --> 00:01:12,990 they have the brackets, you know it's a vector. 30 00:01:12,990 --> 00:01:15,290 But you would draw it the exact same way. 31 00:01:15,290 --> 00:01:17,570 So given that, let's do that same problem 32 00:01:17,570 --> 00:01:19,150 that we had just done. 33 00:01:19,150 --> 00:01:20,660 Hopefully, this make sense to you. 34 00:01:20,660 --> 00:01:22,230 It's just a different way of writing it. 35 00:01:22,230 --> 00:01:24,170 Instead of an i and a j, you just write these brackets. 36 00:01:24,170 --> 00:01:26,611 Instead of a plus, you write a comma. 37 00:01:26,611 --> 00:01:29,120 Let me clear this. 38 00:01:29,120 --> 00:01:30,230 I'm going to do a slight variation. 39 00:01:30,230 --> 00:01:32,140 This was actually the second part of that problem. 40 00:01:32,140 --> 00:01:33,560 My cousin gave these problems to me. 41 00:01:33,560 --> 00:01:36,890 They're pretty good, so I figure I'd stick with them. 42 00:01:36,890 --> 00:01:42,000 So in the old problem, let me draw my coordinate axes again. 43 00:01:42,000 --> 00:01:44,885 44 00:01:44,885 --> 00:01:47,370 That's the y-axis. 45 00:01:47,370 --> 00:01:48,915 That's the x-axis. 46 00:01:48,915 --> 00:01:53,670 47 00:01:53,670 --> 00:01:56,740 So in the old problem, I started off with a ball that 48 00:01:56,740 --> 00:01:57,970 was 4 feet off the ground. 49 00:01:57,970 --> 00:02:00,310 So let's say that's 4. 50 00:02:00,310 --> 00:02:07,760 And I hit it at 120 feet per second at a 30-degree angle. 51 00:02:07,760 --> 00:02:10,710 So that's a 30-degree angle like that. 52 00:02:10,710 --> 00:02:13,332 53 00:02:13,332 --> 00:02:17,170 Its' a 30-degree angle to the horizontal. 54 00:02:17,170 --> 00:02:23,580 And there's a fence 350 feet away that's 30 feet high. 55 00:02:23,580 --> 00:02:24,660 It's roughly around there. 56 00:02:24,660 --> 00:02:26,020 That's 30. 57 00:02:26,020 --> 00:02:27,845 And what we need to do is figure out whether the ball 58 00:02:27,845 --> 00:02:28,770 can clear the fence. 59 00:02:28,770 --> 00:02:31,190 We figured out the last time when we used the unit vector 60 00:02:31,190 --> 00:02:33,430 notation that it doesn't clear the fence. 61 00:02:33,430 --> 00:02:36,180 But in this problem, or the second part of this problem, 62 00:02:36,180 --> 00:02:38,300 they said that there's a 5 meter per second 63 00:02:38,300 --> 00:02:40,340 wind gust to the right. 64 00:02:40,340 --> 00:02:45,260 So there's a wind gust of 5 meters per second right when I 65 00:02:45,260 --> 00:02:46,190 hit the ball. 66 00:02:46,190 --> 00:02:48,305 And you could go into the complications of how much does 67 00:02:48,305 --> 00:02:49,620 that accelerate the ball? 68 00:02:49,620 --> 00:02:51,410 Or what's the air resistance of the ball? 69 00:02:51,410 --> 00:02:53,410 I think for the simplicity of the problem, they're just 70 00:02:53,410 --> 00:02:56,670 saying that the x-component of the ball's velocity right 71 00:02:56,670 --> 00:03:00,370 after you hit it increases by 5 meters per second. 72 00:03:00,370 --> 00:03:01,540 I think that's their point. 73 00:03:01,540 --> 00:03:03,690 So let's go back and do the problem the exact same way 74 00:03:03,690 --> 00:03:05,240 that we did it the last time, but we'll 75 00:03:05,240 --> 00:03:07,090 use a different notation. 76 00:03:07,090 --> 00:03:09,750 So we can write that equation that I had written before, 77 00:03:09,750 --> 00:03:16,110 that the position at any given time as a function of t is 78 00:03:16,110 --> 00:03:19,870 equal to the initial position-- that's an i right 79 00:03:19,870 --> 00:03:24,480 there-- plus the initial velocity. 80 00:03:24,480 --> 00:03:26,300 These are all vectors. 81 00:03:26,300 --> 00:03:36,040 Initial velocity times t plus the acceleration vector over 82 00:03:36,040 --> 00:03:38,820 2t squared. 83 00:03:38,820 --> 00:03:40,330 So what's the initial position? 84 00:03:40,330 --> 00:03:43,140 And now we're going to use some of our new notation. 85 00:03:43,140 --> 00:03:50,690 The initial position when I hit the ball, its x-component 86 00:03:50,690 --> 00:03:52,630 is 0, right? 87 00:03:52,630 --> 00:03:55,130 It's almost like its coordinate, and they're not 88 00:03:55,130 --> 00:03:57,010 that different of a notation. 89 00:03:57,010 --> 00:04:00,920 And then the y-position is 4. 90 00:04:00,920 --> 00:04:02,510 Easy enough. 91 00:04:02,510 --> 00:04:05,710 What's its initial velocity? 92 00:04:05,710 --> 00:04:07,470 Let me do it. 93 00:04:07,470 --> 00:04:10,810 So we can split it up into the x- and the y-components. 94 00:04:10,810 --> 00:04:18,420 The y-component is 120 sine of 30 degrees and then the x 95 00:04:18,420 --> 00:04:24,240 component is 120 cosine of 30 degrees. 96 00:04:24,240 --> 00:04:26,410 That's just the x-component after I hit it. 97 00:04:26,410 --> 00:04:27,860 But then they say there's this wind gust so it's 98 00:04:27,860 --> 00:04:29,220 going to be plus 5. 99 00:04:29,220 --> 00:04:31,020 I think that's their point when they say that there's 100 00:04:31,020 --> 00:04:33,130 this wind gust. They say that right when you hit it, for 101 00:04:33,130 --> 00:04:35,150 some reason in the x-direction, it accelerates a 102 00:04:35,150 --> 00:04:38,750 little bit by 5 meters per second. 103 00:04:38,750 --> 00:04:42,140 So the velocity vector. 104 00:04:42,140 --> 00:04:44,140 This notation actually is better, because it takes less 105 00:04:44,140 --> 00:04:46,170 space up, and you don't have all these i's and j's and 106 00:04:46,170 --> 00:04:47,880 pluses confusing everything. 107 00:04:47,880 --> 00:04:49,690 So the initial velocity vector, what's its 108 00:04:49,690 --> 00:04:50,690 x-component? 109 00:04:50,690 --> 00:04:52,590 It's 120 cosine of 30. 110 00:04:52,590 --> 00:04:58,310 Cosine of 30 is square root of 3/2 times 120 is 60 square 111 00:04:58,310 --> 00:05:00,370 roots of 3, and then you add 5 to it. 112 00:05:00,370 --> 00:05:00,990 So what is that? 113 00:05:00,990 --> 00:05:03,650 Let me just solve it right now. 114 00:05:03,650 --> 00:05:15,130 So 3 times the square root of 3 times 60 plus 5. 115 00:05:15,130 --> 00:05:16,730 So let's just round up and make it easier. 116 00:05:16,730 --> 00:05:18,315 It's 109 meters per second. 117 00:05:18,315 --> 00:05:21,940 108.9, so let's just say 109. 118 00:05:21,940 --> 00:05:26,010 So the x-component of the velocity is 109. 119 00:05:26,010 --> 00:05:29,030 And the y-component was just 120 times the sine of 30. 120 00:05:29,030 --> 00:05:32,660 Well, sine of 30 is 1/2, so this is 60. 121 00:05:32,660 --> 00:05:36,050 Oh, sorry, this should be brackets, although some people 122 00:05:36,050 --> 00:05:38,060 actually write the parentheses there so it looks just like 123 00:05:38,060 --> 00:05:39,930 coordinates, but I like to keep it with these brackets so 124 00:05:39,930 --> 00:05:41,410 that you don't think that these are coordinates since 125 00:05:41,410 --> 00:05:43,750 you know these are vectors. 126 00:05:43,750 --> 00:05:45,790 And a position vector is really the same thing as a 127 00:05:45,790 --> 00:05:46,600 position coordinate. 128 00:05:46,600 --> 00:05:49,270 But a velocity vector is obviously not a coordinate. 129 00:05:49,270 --> 00:05:51,640 What's the acceleration vector? 130 00:05:51,640 --> 00:05:53,505 Well, the acceleration vector, as we said, goes straight-- 131 00:05:53,505 --> 00:05:54,540 that's not straight down. 132 00:05:54,540 --> 00:05:59,520 This is straight down at minus 32 feet per second squared. 133 00:05:59,520 --> 00:06:01,880 That's the acceleration of gravity on Earth. 134 00:06:01,880 --> 00:06:06,785 So the acceleration vector is equal to -- it has no 135 00:06:06,785 --> 00:06:12,390 x-component and its y-component is minus 32. 136 00:06:12,390 --> 00:06:14,560 So now let's put these back in that original equation. 137 00:06:14,560 --> 00:06:17,650 So our position vector, and I'll switch colors to keep 138 00:06:17,650 --> 00:06:19,680 things from getting monotonous. 139 00:06:19,680 --> 00:06:23,320 Our position vector-- these are little arrows or one-sided 140 00:06:23,320 --> 00:06:33,040 arrows-- equals my initial position, and that's 0, 4 plus 141 00:06:33,040 --> 00:06:43,660 my initial velocity vector, 109, 60 times t, and I'm 142 00:06:43,660 --> 00:06:49,640 running out of space, plus at squared over two, so t squared 143 00:06:49,640 --> 00:06:59,740 over 2 times my acceleration vector, 0 minus 32. 144 00:06:59,740 --> 00:07:02,350 This is actually a little cleaner way of writing it, but 145 00:07:02,350 --> 00:07:03,800 this is exactly what we did when we did 146 00:07:03,800 --> 00:07:04,600 it with unit vectors. 147 00:07:04,600 --> 00:07:07,030 Instead of writing i's and j's, we're just writing the 148 00:07:07,030 --> 00:07:08,670 numbers in brackets here. 149 00:07:08,670 --> 00:07:10,510 So let's see if we can simplify this. 150 00:07:10,510 --> 00:07:14,090 So let me write it in a different color, so that you 151 00:07:14,090 --> 00:07:15,440 know I'm doing. 152 00:07:15,440 --> 00:07:26,060 OK, so our position vector t is equal to 0, 4 plus-- and 153 00:07:26,060 --> 00:07:28,680 now we can distribute this t, multiply it times both of 154 00:07:28,680 --> 00:07:40,990 these-- plus 109t, 60t plus-- and we can distribute this t 155 00:07:40,990 --> 00:07:42,030 squared over 2. 156 00:07:42,030 --> 00:07:43,970 Well, that times 0 is 0. 157 00:07:43,970 --> 00:07:51,210 And then that times minus 32 is minus 16t squared. 158 00:07:51,210 --> 00:07:53,540 Now we can add the vectors. 159 00:07:53,540 --> 00:07:57,330 So the position at any t. 160 00:07:57,330 --> 00:07:59,950 So let's add all the x-components of the vectors. 161 00:07:59,950 --> 00:08:06,720 0, 109t, 0, so we just get 109t. 162 00:08:06,720 --> 00:08:09,110 And then what's the y-components? 163 00:08:09,110 --> 00:08:23,320 4 plus 60t minus 16t squared. 164 00:08:23,320 --> 00:08:24,710 And there we go. 165 00:08:24,710 --> 00:08:27,730 We've defined the position vector at a 166 00:08:27,730 --> 00:08:28,880 function of any time. 167 00:08:28,880 --> 00:08:29,770 So let's solve the problem. 168 00:08:29,770 --> 00:08:32,260 Now that they have this wind gust and our x velocity's 169 00:08:32,260 --> 00:08:34,380 going a little faster, let's see if we can clear the fence. 170 00:08:34,380 --> 00:08:37,610 So how long does it take to get to 350 feet in the 171 00:08:37,610 --> 00:08:38,450 x-direction? 172 00:08:38,450 --> 00:08:42,159 Well, this number right here has to equal 350. 173 00:08:42,159 --> 00:08:47,480 So we have 109t has to be equal to 350. 174 00:08:47,480 --> 00:08:49,820 And so what's 350 divided by 109? 175 00:08:49,820 --> 00:08:59,040 350 divided by 109 is equal to 3.2 seconds. 176 00:08:59,040 --> 00:09:03,070 t is equal to 3.2 seconds. 177 00:09:03,070 --> 00:09:06,120 And so what's the height at 3.2 seconds? 178 00:09:06,120 --> 00:09:07,370 So let's square that. 179 00:09:07,370 --> 00:09:09,740 180 00:09:09,740 --> 00:09:21,235 3.2 times 3.2 equals times 16 equals 164. 181 00:09:21,235 --> 00:09:25,000 So this equals 164. 182 00:09:25,000 --> 00:09:27,546 And then what's 60 times 3.2? 183 00:09:27,546 --> 00:09:33,680 60 times 3.2 is equal to 192. 184 00:09:33,680 --> 00:09:35,090 So what do we get? 185 00:09:35,090 --> 00:09:50,990 We get 192 plus 4 minus 164 is equal to 32. 186 00:09:50,990 --> 00:10:00,350 So our position vector at time 3.2 seconds is equal to 350 187 00:10:00,350 --> 00:10:08,150 feet in the x-direction and 32 feet in the y-direction, and 188 00:10:08,150 --> 00:10:10,970 that will clear that 30-foot fence. 189 00:10:10,970 --> 00:10:13,860 Our ball's going to be two feet above the fence. 190 00:10:13,860 --> 00:10:15,390 Hope I didn't confuse you too much. 191 00:10:15,390 --> 00:10:16,980 See you soon. 192 00:10:16,980 --> 00:00:00,000