1 00:00:00,000 --> 00:00:01,120 2 00:00:01,120 --> 00:00:01,920 Welcome back. 3 00:00:01,920 --> 00:00:05,180 Let's continue doing projectile motion problems. I 4 00:00:05,180 --> 00:00:07,380 think this video will be especially entertaining, 5 00:00:07,380 --> 00:00:09,370 because I will teach you a game that you can play with a 6 00:00:09,370 --> 00:00:13,370 friend, and it's called let's see how fast and how high I 7 00:00:13,370 --> 00:00:15,110 can throw this ball. 8 00:00:15,110 --> 00:00:18,270 You'd be surprised-- it's actually quite 9 00:00:18,270 --> 00:00:20,020 a stimulating game. 10 00:00:20,020 --> 00:00:22,910 Let me just write down everything 11 00:00:22,910 --> 00:00:24,100 we've learned so far. 12 00:00:24,100 --> 00:00:32,119 Change in distance is equal to the average 13 00:00:32,119 --> 00:00:36,540 velocity times time. 14 00:00:36,540 --> 00:00:43,170 We know that change in velocity is equal to 15 00:00:43,170 --> 00:00:45,340 acceleration times time. 16 00:00:45,340 --> 00:00:48,600 We also know that average velocity is equal to the final 17 00:00:48,600 --> 00:00:53,800 velocity plus the initial velocity over 2. 18 00:00:53,800 --> 00:00:56,400 We know the change in velocity, of course, is equal 19 00:00:56,400 --> 00:00:58,960 to the final velocity minus the initial velocity. 20 00:00:58,960 --> 00:01:00,775 This should hopefully be intuitive to you, because it's 21 00:01:00,775 --> 00:01:02,660 just how fast you're going at the end, minus how fast you're 22 00:01:02,660 --> 00:01:05,080 going at the beginning, divided-- oh no, no division, 23 00:01:05,080 --> 00:01:08,080 it's just that I got stuck in a pattern. 24 00:01:08,080 --> 00:01:09,900 It's just vf minus vi, of course. 25 00:01:09,900 --> 00:01:14,500 26 00:01:14,500 --> 00:01:17,560 You probably already knew this before you even stumbled upon 27 00:01:17,560 --> 00:01:21,340 my videos, but-- the two non-intuitive ones that we've 28 00:01:21,340 --> 00:01:23,980 learned, they're really just derived from what I've just 29 00:01:23,980 --> 00:01:24,470 written up here. 30 00:01:24,470 --> 00:01:26,120 If you ever forget them, you should try to derive them. 31 00:01:26,120 --> 00:01:28,130 Actually, you should try to derive them, even if you don't 32 00:01:28,130 --> 00:01:29,780 forget them, so that you when you do forget it, 33 00:01:29,780 --> 00:01:31,000 you can derive it. 34 00:01:31,000 --> 00:01:37,020 It's change in distance-- let me change it to lowercase d, 35 00:01:37,020 --> 00:01:42,680 just to confuse you-- is equal to the initial velocity times 36 00:01:42,680 --> 00:01:52,760 time plus at squared over 2, and that's one of what I'll 37 00:01:52,760 --> 00:01:55,110 call the non-intuitive formulas. 38 00:01:55,110 --> 00:01:59,600 The other one is the final velocity squared is equal to 39 00:01:59,600 --> 00:02:03,200 the initial velocity squared plus 2ad. 40 00:02:03,200 --> 00:02:05,090 We've derived all of these, and I encourage you to try 41 00:02:05,090 --> 00:02:07,060 rederive them. 42 00:02:07,060 --> 00:02:12,070 But using these two formulas you can play my fun game of 43 00:02:12,070 --> 00:02:14,630 how fast and how high did I throw this ball? 44 00:02:14,630 --> 00:02:19,890 All you need is your arm, a ball, a stopwatch, and maybe 45 00:02:19,890 --> 00:02:23,200 some friends to watch you throw the ball. 46 00:02:23,200 --> 00:02:24,460 So how do we play this game? 47 00:02:24,460 --> 00:02:28,110 We take a ball, and we throw it as high as we can. 48 00:02:28,110 --> 00:02:31,760 We see how long does the ball stay in the air? 49 00:02:31,760 --> 00:02:32,810 What do we know? 50 00:02:32,810 --> 00:02:37,120 We know the time for the ball to leave your hand, to 51 00:02:37,120 --> 00:02:39,970 essentially leave the ground and come back to the ground. 52 00:02:39,970 --> 00:02:48,240 We are given time, and what else do we know? 53 00:02:48,240 --> 00:02:51,570 We know acceleration-- we know acceleration is this minus 10 54 00:02:51,570 --> 00:02:52,670 meters per second. 55 00:02:52,670 --> 00:02:55,130 If you're actually playing this game for money, or 56 00:02:55,130 --> 00:02:57,770 something, you would probably want to use a more accurate 57 00:02:57,770 --> 00:03:00,550 acceleration-- you could look it up on Wikipedia. 58 00:03:00,550 --> 00:03:07,400 It's minus 9.81 meters per second squared. 59 00:03:07,400 --> 00:03:09,680 Do we know the change in distance? 60 00:03:09,680 --> 00:03:12,060 At first, you're saying-- Sal, I don't know how high this 61 00:03:12,060 --> 00:03:14,540 ball went, but we're talking about the change in distance 62 00:03:14,540 --> 00:03:17,700 over the entire time. 63 00:03:17,700 --> 00:03:19,430 It starts at the ground-- essentially at the ground, 64 00:03:19,430 --> 00:03:21,266 because I'm assuming that you're not 100 feet tall, and 65 00:03:21,266 --> 00:03:24,050 so you're essentially at the ground-- so it starts at the 66 00:03:24,050 --> 00:03:26,610 ground, and it ends of the ground, so the change in 67 00:03:26,610 --> 00:03:33,260 distance of delta d is 0. 68 00:03:33,260 --> 00:03:35,180 It starts with at the ground and ends at the ground. 69 00:03:35,180 --> 00:03:38,080 This is interesting-- this is a vector quantity, because the 70 00:03:38,080 --> 00:03:38,880 direction matters. 71 00:03:38,880 --> 00:03:41,460 If I told you how far did the ball travel, then you'd have 72 00:03:41,460 --> 00:03:43,720 to look at its path, and say how high did it go, and how 73 00:03:43,720 --> 00:03:45,690 high would it come back? 74 00:03:45,690 --> 00:03:48,000 Actually, if you want to be really exact, the change in 75 00:03:48,000 --> 00:03:50,930 distance would be the height from your hand when the ball 76 00:03:50,930 --> 00:03:54,880 left your hand, to the ground-- so, if you're 6 feet 77 00:03:54,880 --> 00:03:57,440 tall, or 2 meters tall, the change in distance would 78 00:03:57,440 --> 00:03:59,490 actually be minus 2 meters, but we're not going to do 79 00:03:59,490 --> 00:04:02,870 that, because that would just be too much, but you could do 80 00:04:02,870 --> 00:04:06,190 it if there's ever a close call between you and a friend, 81 00:04:06,190 --> 00:04:08,280 and you're betting for money. 82 00:04:08,280 --> 00:04:10,830 You're given these things, and we want to figure 83 00:04:10,830 --> 00:04:13,300 out a couple of things. 84 00:04:13,300 --> 00:04:16,410 The first thing I want to figure out is how fast did I 85 00:04:16,410 --> 00:04:19,560 throw the ball, because that's what's interesting-- that 86 00:04:19,560 --> 00:04:22,800 would be a pure test of testosterone. 87 00:04:22,800 --> 00:04:23,450 How fast? 88 00:04:23,450 --> 00:04:30,470 I want to figure out vi-- vi equals question mark. 89 00:04:30,470 --> 00:04:31,640 Which of these formulas can be used? 90 00:04:31,640 --> 00:04:33,300 Actually, I'm going do it first with the formulas, and 91 00:04:33,300 --> 00:04:35,750 then I'm going to show you almost an easier way to do it, 92 00:04:35,750 --> 00:04:36,640 where it's more intuitive. 93 00:04:36,640 --> 00:04:40,440 I want to show you that these formulas can be used for fun 94 00:04:40,440 --> 00:04:42,310 with your friends. 95 00:04:42,310 --> 00:04:46,060 We know time, we know acceleration, we know the 96 00:04:46,060 --> 00:04:49,930 change in distance, so we could just solve for vi-- 97 00:04:49,930 --> 00:04:51,350 let's do that. 98 00:04:51,350 --> 00:04:55,310 In this situation, change in distance is 0-- let me change 99 00:04:55,310 --> 00:05:00,730 colors again just to change colors-- so change in distance 100 00:05:00,730 --> 00:05:09,450 is 0 is equal to vi times time. 101 00:05:09,450 --> 00:05:13,420 Let me put the g in for here, so it's minus 10 meters per 102 00:05:13,420 --> 00:05:17,850 second squared divided by 2, and it's minus 5 meters per 103 00:05:17,850 --> 00:05:24,720 second squared-- so it's minus 5t squared. 104 00:05:24,720 --> 00:05:27,170 All I did it is that I took minus 10 meters per second 105 00:05:27,170 --> 00:05:29,400 squared for a, divided it by 2, and that's how I 106 00:05:29,400 --> 00:05:30,070 got the minus 5. 107 00:05:30,070 --> 00:05:32,510 If you used 9.81 or whatever, this would be 108 00:05:32,510 --> 00:05:35,610 4.905 something something. 109 00:05:35,610 --> 00:05:37,630 Anyway, let's get back to the problem. 110 00:05:37,630 --> 00:05:42,000 If we wanted to solve this equation for vi, 111 00:05:42,000 --> 00:05:44,860 what could we do? 112 00:05:44,860 --> 00:05:46,900 This is pretty interesting, because we 113 00:05:46,900 --> 00:05:49,910 could factor a t out. 114 00:05:49,910 --> 00:05:51,700 What's cool about these physics equations is that 115 00:05:51,700 --> 00:05:55,190 everything we do actually has kind of a real reasoning 116 00:05:55,190 --> 00:05:57,590 behind it in the real world, so let me actually flip the 117 00:05:57,590 --> 00:06:01,600 sides, and factor out a t, just to make it confusing. 118 00:06:01,600 --> 00:06:12,210 I get t times vi minus 5t is equal to 0. 119 00:06:12,210 --> 00:06:14,770 All I did is that I factored out a t, and I could do this-- 120 00:06:14,770 --> 00:06:16,710 I didn't have to use a quadratic equation, or factor, 121 00:06:16,710 --> 00:06:18,930 because there wasn't a constant term here. 122 00:06:18,930 --> 00:06:22,320 So I have this expression, and if I were to solve it, 123 00:06:22,320 --> 00:06:25,110 assuming that you know vi is some positive number, I know 124 00:06:25,110 --> 00:06:29,160 that there's two times where this equation is true. 125 00:06:29,160 --> 00:06:41,810 Either t equals 0, or this term equals 0-- vi minus 5t is 126 00:06:41,810 --> 00:06:48,460 equal to 0, or since I'm solving for velocity, we know 127 00:06:48,460 --> 00:06:54,323 that vi is equal to 5t. 128 00:06:54,323 --> 00:06:57,198 129 00:06:57,198 --> 00:06:58,880 That's interesting. 130 00:06:58,880 --> 00:07:01,070 So what does this say? 131 00:07:01,070 --> 00:07:03,050 If we knew the velocity, we could solve it the other way. 132 00:07:03,050 --> 00:07:08,580 We could say that t is equal to vi divided by 5-- these are 133 00:07:08,580 --> 00:07:11,370 the same things, just solving for a different variable. 134 00:07:11,370 --> 00:07:16,790 But that's cool, because there are two times when the change 135 00:07:16,790 --> 00:07:20,000 in distance is zero-- at time equals 0, of course, the 136 00:07:20,000 --> 00:07:22,430 change in distance is zero, because I haven't thrown the 137 00:07:22,430 --> 00:07:27,150 ball yet, and then, at a later time, or my initial velocity 138 00:07:27,150 --> 00:07:29,530 divided by 5, it'll also hit the ground again. 139 00:07:29,530 --> 00:07:30,930 Those are the two times that the change 140 00:07:30,930 --> 00:07:31,740 in distance is zero. 141 00:07:31,740 --> 00:07:32,330 That's pretty cool. 142 00:07:32,330 --> 00:07:34,810 This isn't just math-- everything we're doing in math 143 00:07:34,810 --> 00:07:38,550 has kind of an application in the real world. 144 00:07:38,550 --> 00:07:42,570 We've solved our equation-- vi is equal to 5t. 145 00:07:42,570 --> 00:07:49,150 So, if you and a friend go outside and throw a ball, and 146 00:07:49,150 --> 00:07:50,710 you try to throw it straight up--0 although we'll learn 147 00:07:50,710 --> 00:07:53,540 when we do the two dimensional projectile motion that it 148 00:07:53,540 --> 00:07:56,000 actually doesn't matter if you have a little bit of an angle 149 00:07:56,000 --> 00:07:59,340 on it, because the vertical motion and the horizontal 150 00:07:59,340 --> 00:08:01,390 motions are actually independent, or can be viewed 151 00:08:01,390 --> 00:08:06,070 as independent from each other-- this velocity you're 152 00:08:06,070 --> 00:08:09,160 going to get if you play this game is going to be just the 153 00:08:09,160 --> 00:08:12,670 component of your velocity that goes straight up. 154 00:08:12,670 --> 00:08:14,645 I know that might be a little confusing, and hopefully it 155 00:08:14,645 --> 00:08:16,270 will make a little more sense in a couple of videos from now 156 00:08:16,270 --> 00:08:17,520 when I teach you vectors. 157 00:08:17,520 --> 00:08:20,030 158 00:08:20,030 --> 00:08:24,940 If you were to throw this ball straight up, and time when it 159 00:08:24,940 --> 00:08:27,120 hits the ground, then this velocity would literally the 160 00:08:27,120 --> 00:08:28,990 speed-- actually, the velocity-- at which 161 00:08:28,990 --> 00:08:30,230 you throw the ball. 162 00:08:30,230 --> 00:08:31,410 So what would it be? 163 00:08:31,410 --> 00:08:39,950 If I threw a ball, and it took two seconds to go up hit the 164 00:08:39,950 --> 00:08:42,400 ground, then I could use this formula. 165 00:08:42,400 --> 00:08:44,890 This is actually 5 meters per second 166 00:08:44,890 --> 00:08:51,490 squared times t seconds. 167 00:08:51,490 --> 00:08:57,710 If it took 2 seconds-- so if t is equal to 2-- then my 168 00:08:57,710 --> 00:09:01,100 initial velocity is equal to 10 meters per second. 169 00:09:01,100 --> 00:09:03,160 You could convert that to miles per hour-- we've 170 00:09:03,160 --> 00:09:05,980 actually done that in previous videos. 171 00:09:05,980 --> 00:09:16,380 If you throw a ball that stays up in the air for 10 seconds, 172 00:09:16,380 --> 00:09:19,780 then you threw it at 50 meters per second, which is 173 00:09:19,780 --> 00:09:24,170 extremely, extremely fast. Hopefully, I've taught you a 174 00:09:24,170 --> 00:09:25,560 little bit about a fun game. 175 00:09:25,560 --> 00:09:28,040 In the next video, I'll show you how to figure out-- how 176 00:09:28,040 --> 00:09:29,380 high did the ball go? 177 00:09:29,380 --> 00:09:30,790 I'll see you soon. 178 00:09:30,790 --> 00:00:00,000